(04-25-2014, 01:26 PM)Alwarren link Wrote:RecoveryLoved this mission. Intense! I'm sure we can do this if we work this right. I'm sorry, I'm not good enough of a pilot to land right in the middle of the castle...
Not really sure what happened. I got shot pretty early and respawned as the Ghost Hawk's door gunner. For whatever reason, the Blackfoot engaged the ghost hawk, it seems the other door gunner had killed (accidentally) killed the wreckage and turned the whole helicopter hostile.
(04-25-2014, 02:54 PM)freeman link Wrote:Failing to do that, my team was still in combat when i gave the order to board the copper, so i had to ask several times for them to even hear me. By the time people boarded the chopper, i was a man short, and confused about being a man short. The last guy even came to the chopper, about 2-3 minutes late asking me what are the orders . Chopper was already overrun, and Variable did the only thing he could have done in a situation where the leader(aka me) is unfit , that is to try to save himself + friendlies inside.Oh I took off only because I came under fire from, what I thought was, an enemy chopper. Didn't help much anyway...
It was too late though
In any case, good leading Freeman. Bear in mind that one of the hardest things in leading is making people disengage hehe. Even with the most disciplined soldiers it will not be sufficient to order to disengage just once once. It's hard in the game as it is in real life.When you need your men to stop firing and retreating raise your voice and repeat the order several times, like "Everybody to the chopper! Go, go, go!! That will get them moving.
(04-25-2014, 02:54 PM)freeman link Wrote:Extra note: i complained childishly why i was team bravo and not team alpha, like in the slot screen. Its because i have a photo memory, and i like to associate more what i see with what to do. Still shouldn't have complained in the middle of the firefight , as i think i annoyed Variable :pWe all know the game enough to let go of its deficiencies and enjoy the mission. Comments like that, or any comments during a firefight that point out the problems of the game reminds everybody that they are, indeed, playing a game. And that's an immersion killer. No biggy Freeman, I just sound upset
(04-25-2014, 01:26 PM)Alwarren link Wrote:On The PointGreat mission! We had some hairy firefights there at the darkness and it was cool. In retrospect, I'm just sorry I didn't put Varanon's team into the fight. I was certain they are just about to be attacked but it seemed like the majority of enemy attacked from Alwarren's team's flank, and the rest that attacked from the north was all taken out on the minefield.
Looked like a fun mission, too bad my squad was completely wasted (except for Knight) at the very start of it. Knight's idea of deploying glow sticks was good, we were able to shoot at a few that came close but the sheer number of them (at least 20 I counted after I died and started to spectate) meant we never stood a chance, more so since they came up the hill. Retreating earlier was impossible since we only saw them once they already were upon us.
(04-25-2014, 03:43 PM)Knight link Wrote:Since this is I think my third time on CIA co-op evenings, I will give my first impressions.It's great to have you aboard Knight! Feel free to take the lead, we don't require expertise of any kind in order to lead on coop nights, just good will and communication, I'm sure you'll fit it perfectly.
I like the professional attitude on how to approach each mission and I very much enjoy the radio channels. I love the immersion that I get in this game, especially when you can't always be brought back up and die.
I like how everyone is welcomed and treated respectfully when asking beginner questions like myself. I am grateful for the patience.
I've noticed that once a leader dies, things start falling apart consistently. I suggest perhaps beforehand make someone second in rank in each squad to take over once that happens. Might make the transition of command easier in the thick of it and more professional.
I would like to lead myself when the opportunity arises. I work well under stress and I have decent tactical insight. For now if I am honest I would first like to get more comfortable playing ARMAIII itself, since I still struggle with controls. Once I can orient faster and no longer need to think on which keys to press, I will gladly volunteer. And if shit goes south, tell me so that I may learn!
On the missions:
I liked them all, even the ones that didn't get to start. I quite honestly can try something again 100 times so long as I enjoy the game-play, and so far I do!
For now I am mostly taking everything in, and trying to follow the leaders as they order and navigate. I am mostly trying every time to do the same thing on my own map and see how fast I am. I notice that I am quite a bit slower than this insane guy 'Variable' who always seems to know where we are (Any help on how I can improve and navigate faster is welcome!)
Before you can lead you must learn how to follow so that is what I am doing! And perhaps one day, if you guys would have it, I'll give it a shot
Thanks for the fun times, hopefully my job allows me to join again soon.
Knight.
The fewer men, the greater share of honor