04-15-2014, 02:11 PM
(04-14-2014, 04:36 PM)freeman link Wrote:One thing i want to say regarding the long mission on sunday. I was a bit to strict and micromanagement with Setup i think. We went for a small intercept with Variable and the other rpg guy(sorry cant remember). We didn't meet with them ,but we did end up at a view of the city. Enemies were there so i told Setup to fall back several times, too many i should have . But my only concern was him not get killed rather then enforcing my "because i say so".
I felt bad after repeating myself to him, worried he might take it the wrong way.
Hi Freeman,
I don't recall feeling bad about anything don't worry...
and anyway, being very tired at the time we play - I hardly remember anything later...
Sorry you had to repeat so many times as you say, I must have not heard you correct or was distracted by RL things around me, so i didn't feel enforced or micromanaged.
In firefight's I can hardly hear anyone talking at all (as it should be..) I use JSRS sound mod and the firing sounds are very loud there, I would say even too loud, so I miss all the talking on TS while under fire.
If I try to make TS louder, and in game sound lower - for firefights, then it's totally out of balance for me...
Anyhow, It was a good long mission and good leading by you.
General remark: What I always miss in most missions is real immersion.
distant firefights and especially the aerial side... No helicopters flying today in modern battlefields? no airplanes?
It's too quiet for an island in war...
I would expect mission makers to consider this while making missions, even to put some air assets looping in the distance for ambiance and immersion,
they might even surprise you with one of them coming and attacking you...