01-29-2014, 02:33 PM
Flanks:
Unfortunately, was over soon. I do think the AI has an unfair advantage in this kind of forest, IIRC the pine trees have vis blocker issues. It was, I think, fixed in the beta, but AFAIK the server is stable.
Bitter Memories:
Not saying this because it is Variable's only mission, but this one was motherloving awesomeness. Really liked it, atmosphere, difficulty and everything. Too bad we lost Riot, and I suppose in some situations it took me too long to react (since I was leading)... But we made it, and especially the last stretch towards the docks was pretty intense.
Chill Reception:
A good mission, I really liked it. I don't think I did a lot of mistakes as a leader, we were quite mobile and never really got surprised. My only mistake was not having all sides covered, which led to Varanon being shot. Lesson learned: Next time, with a team of that size, make sure that all directions are covered. Team Red could have seen these guys approaching, but it was pretty foggy and at the edge of their vision.
Also, the tanks never came. No idea why. Not going to report this to Sander, I'm tired of getting pooped on by him and Overlord ("It's the AI mods")
Full Stop:
Near-flawless execution. Good job.
Cache Nexus
I really hated searching for a not even man-sized box in the middle of the night, without binocs or scoped weapon. No real mistakes made here, it was just a boring mission with the caches placed at opposite ends of the circle, and at the edge of them to make them extra hard to spot. The additional AA targets just made a long mission even longer.
I know I had done a similar missions ("General Mortars") myself, but I claim mine was better At least it had APC's in it, and the mortar positions were easier to spot, and the circles were smaller, and it was day... nevermind...
Unfortunately, was over soon. I do think the AI has an unfair advantage in this kind of forest, IIRC the pine trees have vis blocker issues. It was, I think, fixed in the beta, but AFAIK the server is stable.
Bitter Memories:
Not saying this because it is Variable's only mission, but this one was motherloving awesomeness. Really liked it, atmosphere, difficulty and everything. Too bad we lost Riot, and I suppose in some situations it took me too long to react (since I was leading)... But we made it, and especially the last stretch towards the docks was pretty intense.
Chill Reception:
A good mission, I really liked it. I don't think I did a lot of mistakes as a leader, we were quite mobile and never really got surprised. My only mistake was not having all sides covered, which led to Varanon being shot. Lesson learned: Next time, with a team of that size, make sure that all directions are covered. Team Red could have seen these guys approaching, but it was pretty foggy and at the edge of their vision.
Also, the tanks never came. No idea why. Not going to report this to Sander, I'm tired of getting pooped on by him and Overlord ("It's the AI mods")
Full Stop:
Near-flawless execution. Good job.
Cache Nexus
I really hated searching for a not even man-sized box in the middle of the night, without binocs or scoped weapon. No real mistakes made here, it was just a boring mission with the caches placed at opposite ends of the circle, and at the edge of them to make them extra hard to spot. The additional AA targets just made a long mission even longer.
I know I had done a similar missions ("General Mortars") myself, but I claim mine was better At least it had APC's in it, and the mortar positions were easier to spot, and the circles were smaller, and it was day... nevermind...
I don't need luck, I have ammo.