12-30-2013, 12:01 PM
Good job Phantom! You have lead two successful missions. I think the idea of making a desired path by the force of explosives to avoid dangerous arcs is a good one! It's actually a tactic that was implemented here during the last uprising in the occupied territories.
I liked "Under the Hill". I think we did a good job covering the arcs and not letting the enemy get too close to us, at least those who moved through areas we could cover. For defense missions, I think it would be wise to assign responsibility arcs. Of course when the shot hits the fan it all goes to shit, but once an attack wave ends, all goes back to their assigned sector and cover it. If casualties were sustained, leader reassigns the sectors for way fighter.
We had some nice firefights on that Sander mission, good job on managing to disengage those forest buggers. It wasn't easy. It's hard to cease fire, my brother told me that when told to hold fire after a successful ambush no one held fire until the platoon commander yelled a hem a couple of times. He says it is very hard to stop firing since the wall of fire provide a great extent of adrenalin and a sense of protection. I guess it's the same in the game. Moreover, it's hard to put your back at the enemy and indeed, disengaging often demands casualties. I'm glad we managed to break contact then, and think that without it the missions would have failed I a much sooner phase.
Good job everyone!
P.S sorry to have let the Bradley move up fast without infantry protection. My penalty for rushing it.
In any case, target the RPG gunners first!
I liked "Under the Hill". I think we did a good job covering the arcs and not letting the enemy get too close to us, at least those who moved through areas we could cover. For defense missions, I think it would be wise to assign responsibility arcs. Of course when the shot hits the fan it all goes to shit, but once an attack wave ends, all goes back to their assigned sector and cover it. If casualties were sustained, leader reassigns the sectors for way fighter.
We had some nice firefights on that Sander mission, good job on managing to disengage those forest buggers. It wasn't easy. It's hard to cease fire, my brother told me that when told to hold fire after a successful ambush no one held fire until the platoon commander yelled a hem a couple of times. He says it is very hard to stop firing since the wall of fire provide a great extent of adrenalin and a sense of protection. I guess it's the same in the game. Moreover, it's hard to put your back at the enemy and indeed, disengaging often demands casualties. I'm glad we managed to break contact then, and think that without it the missions would have failed I a much sooner phase.
Good job everyone!
P.S sorry to have let the Bradley move up fast without infantry protection. My penalty for rushing it.
In any case, target the RPG gunners first!
The fewer men, the greater share of honor