09-26-2013, 02:53 AM
I thought I had registered an account awhile back, but if I did I can't remember what name/pass I used. :p Plus, I was having issues with your server trying to post for some reason...just sat there attempting to load the forums forever. Anyway:
Yep, fun mission...there was definitely some sort of bug going on (or just really bad luck) because the hostage was being shot without us shooting him, and without him getting out of the vehicle. I think we did a pretty good job, though, as a group.
Yeah, definitely had some issues with FF...part of that was due to both teams coming in on opposite sides (the first time anyway) and getting crossfire, as well as misplaced grenades (I admit, grenades are not the easiest thing to use in ArmA 2). I think the issue with the extraction chopper near the end and confusion about everyone being in the chopper was that our team (Red?) failed to call out that our team leader had died, so that was kind of our bad. There was also a bit of confusion and FF at the base there, too, so I think it got forgotten in the chaos.
Fun mission...that ambush point the final time ended up working out well, though admittedly if any infantry had survived I would not have been able to see them through the smoke and trees from my position. Then the Spetznaz pretty much had their way with us after that. Still, it was good times.
My recommendation might be to just immediately book it away from the forest and try to avoid the patrols. Trying to fight ArmA 2 AI in that dense forest is just too difficult.
Yeah...that was unfortunate. I think the only infantry squad was Variable, kMan and myself (after the DShK jeep got disabled) and the friendly AI was not really doing a whole lot to help us (from what I could tell). I liked the mission but we just went up against the AI vegetation advantage and lost.
(09-25-2013, 02:23 PM)Variable link Wrote:24.9.13
Truck Stop Road: I like this mission, too bad the enemy decided that they won't allow us to rescue the KSK officer and killed him, twice! Tactically, I think we've found a good position to lay the ambush. The use of two elements proved to be optimal as well; support element, positioned to the right on an hillock, with long range optics to eliminate point threats such as enemy crew served weapons with heavy MGÂ and sniper fire, along with a main block element to prevent any vehicle to slip by.
Phantom, can the enemy somehow be prevented from shooting the hostage (a believable behavior actually, but makes the mission quite impossible).
Yep, fun mission...there was definitely some sort of bug going on (or just really bad luck) because the hostage was being shot without us shooting him, and without him getting out of the vehicle. I think we did a pretty good job, though, as a group.
(09-25-2013, 02:23 PM)Variable link Wrote:Nocturnal Raid: loved it. I was a bit disappointed that we had to use NVG all the way through it. As it was 7am, I thought it was about to be more lighted. We need to think what could be done to avoid friendly fire, it happens too much. These are the guidelines that must be kept at all times:
Do not open fire before positive IDing the target, even at the cost of let it survive.
Report when manning enemy vehicles and static weapons loudly and assertively to make sure everybody got it.
Report when moving into the fire arc of a friendly team. Especially when flanking the enemy or circling around an obstruction, friendly fire is likely to happen if you pop up at a position where friendliest are not expected.
Remain aware of friendly units positions and the general plan. I have a feeling most friendly fire incidents happened last night because of players didn't really pay attention to Teamspeak.
When directing a question to all units, use the negative form. Instead of asking "is everybody clear of the radar?" ask "I'm about to detonate, is there anyone still close to the radar?". The first form will just make people replying "yes" but sometimes they refer only to themselves (please avoid that people, when the leader asks a question that is addressed to the whole team, don't reply unless you know the condition of all units, and even then, don't just say "yes" or "no", phrase the reply in full, for example - "everybody is inside the chopper". This will remove any doubt)
I would like to emphasis one more thing: please do not enter vehicles without being ordered to.
Yeah, definitely had some issues with FF...part of that was due to both teams coming in on opposite sides (the first time anyway) and getting crossfire, as well as misplaced grenades (I admit, grenades are not the easiest thing to use in ArmA 2). I think the issue with the extraction chopper near the end and confusion about everyone being in the chopper was that our team (Red?) failed to call out that our team leader had died, so that was kind of our bad. There was also a bit of confusion and FF at the base there, too, so I think it got forgotten in the chaos.
(09-25-2013, 02:23 PM)Variable link Wrote:Fuel Shortage: Boy what a stressful mission...
Well, looking at bright side, thanks to ck-claw, we did identify a covert spot to lay the ambush, without alerting the tanks and before facing these damn Spetznaz. Any suggestions for the approach on the base phase so we won't be slaughtered by the Russians in the woods?
Fun mission...that ambush point the final time ended up working out well, though admittedly if any infantry had survived I would not have been able to see them through the smoke and trees from my position. Then the Spetznaz pretty much had their way with us after that. Still, it was good times.
My recommendation might be to just immediately book it away from the forest and try to avoid the patrols. Trying to fight ArmA 2 AI in that dense forest is just too difficult.
(09-25-2013, 02:23 PM)Variable link Wrote:Unsound Track: Never let vehicles move in the open without infantry support that flush out AT threat!!! It's even at BIS loading tips lol
That tank that blew you up was screened by a tree it knocked down. I should have warned you guys, cheater AI justifies bird recon...
Yeah...that was unfortunate. I think the only infantry squad was Variable, kMan and myself (after the DShK jeep got disabled) and the friendly AI was not really doing a whole lot to help us (from what I could tell). I liked the mission but we just went up against the AI vegetation advantage and lost.