09-23-2013, 08:58 PM
Quote:The thing with Sander's missions is that he throws everything at you when you get spotted and after that it's just sweeping up stragglers.
But only if you want to play sitting duck and survive long enough to see the remnaints ;-). Obviously often enough you will be outnumbered and/or flanked by the enemy. What means: You will be forced to keep on moving. What all in all is quite realistic in my opinion and gives plenty of room for "General Tacticus"...
As mentioned in variables post, you therefore will have to decide, if you can afford to split in two teams covering each other or use terrain for gun-run-and-cover movement - in any way the mission will get much more dynamic! I love this kind of hunting in Arma :-)... (although i know this is very demanding for the leader to implement those tactics online).
I would in any way judge a mission where we engange, disengage, flank the enemy and die more a success than a mission where we just engage, blow the enemy off in one big fight and win... Thats my 2ct for the missions/missionmakers using "guard" ;-).
How come we play war and not peace? Too few role models...