(09-23-2013, 10:56 AM)Varanon link Wrote:Carrier Corruption - ...I would actually say thet "kill them all" on the carrier is a needless complication of the process.I think so too. Tactically it should be enough to to steal the choppers. There's a saying that is related to Gaddafi that goes "we already stole the grapes, why kill the guard?" that fits perfectly here. However, gameplay wise, once stealing the choppers it's easy, and quite fun to light them all up. Also can serve as a revenge for all the times they killed us. haha!
(09-23-2013, 10:56 AM)Varanon link Wrote:Cache Register - One remark about the mission itself: It has too many objectives... and no logical connection between them. Having said that, great atmosphere. Namalsk always makes dark a bit darker.I just love that mission. That bridge, that armored fight with the reinforcements, that train station, the Spetznaz that just fit the scene perfectly, just wonderful. It's hard and long but I think we can do it! Just need to start it a bit earlier since it's long. Completing it would be greatly gratifying.
(09-23-2013, 10:56 AM)Varanon link Wrote:Plus, I checked with the camera later on when I was shot down, and the last remaining guy as half inside the carrier's tower... no way we could have killed him.Not even with FFAR fire?
(09-23-2013, 10:56 AM)Varanon link Wrote:Cache Register - One remark about the mission itself: It has too many objectives... and no logical connection between them. Having said that, great atmosphere. Namalsk always makes dark a bit darker.I just love that mission. That bridge, that armored battle with the reinforcements, that train station, the Spetznaz that just fit the scene perfectly, just wonderful. It's hard and long but I think we can do it! Just need to start it a bit earlier since it's long. Completing it would be greatly gratifying.
(09-23-2013, 10:56 AM)Varanon link Wrote:The tactics, I think, were pretty solid. Of course, the capital error we all made was to drive too far without having any eyes on the terrain. It was natural that at one point, we would run into a patrol and get killed. And when I took over the lead, I made the same mistake and ran into a truck loaded with enemies... Moving too far ahead without stopping once in a while and surveying the terrain is a no-go in an unarmored vehicle. But that's usual for long missions, you tend to become impatient.Indeed, I take full responsibility about the first incident for which I paid with my virtual Spetznaz life. As you say, it was very late (I went to bed at 02:30), and I tend to get suicidal when it's late.
(09-23-2013, 10:56 AM)Varanon link Wrote:The Sander Mission (forgot the name) - The objective was to collect intel from a radar side, then move to the coast to disable coastal defenses to enable extraction (I was leader).That was "High Beams". I guess we are expected to kill them all, I just don't see how we can get there undetected. Maybe one operator should try to crawl his way in? In any case, the battle that developed afterwards was awesome.
(09-23-2013, 10:56 AM)Varanon link Wrote:The withdrawal wasn't towards the enemy, but still too close to known enemy positions. I guess that was the biggest mistake I made...I don't see how we could have avoided that ambush. It could have been anywhere. It seems like only large quantities of pure luck are needed to sneak out of that Russian infested area.
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The fewer men, the greater share of honor