06-25-2013, 06:58 AM
I feel like making stealth missions again sometimes for really small amount of players. I'm just wondering what's a good number mainly for stealth mission. My ideal number goes between 2 or 4.
With 2 people missions, there are sniper/spotter missions, secret agents trying to assassinate someone, steal cache, sabotage etc through the darkness. Plus its also easier to micromanage to synchronize a shot. (I wish I played splinter cell, I did got double agent for free off some promotion, but I heard DA was meh and Chaos Theory was the best).
With 4 people missions, there's your typical old fashion cliche 4 man spec ops team. I guess even though I despise GRAW 2, I can look at some of the missions for example or go with a Hidden & Dangerous style. For that I can think of steal item, sabotage, etc, probably same thing as the 2 man missions but with 4 instead. Maybe more entry approaches from 2 sides instead, I don't know.
Then, 6 people. All I can really think of is, its harder to micromanage everyone to be stealthy as numbers increase. I can only think of stealth kill people in a town for this until detection.
I'm just brainstorming some ideas but before I do that, I think I'll make an 8 player coop with 2 teams of 4 on each side of the train tunnel infiltrating the tunnel with a downed train to steal some cache with nuclear launch codes or something like that.
With 2 people missions, there are sniper/spotter missions, secret agents trying to assassinate someone, steal cache, sabotage etc through the darkness. Plus its also easier to micromanage to synchronize a shot. (I wish I played splinter cell, I did got double agent for free off some promotion, but I heard DA was meh and Chaos Theory was the best).
With 4 people missions, there's your typical old fashion cliche 4 man spec ops team. I guess even though I despise GRAW 2, I can look at some of the missions for example or go with a Hidden & Dangerous style. For that I can think of steal item, sabotage, etc, probably same thing as the 2 man missions but with 4 instead. Maybe more entry approaches from 2 sides instead, I don't know.
Then, 6 people. All I can really think of is, its harder to micromanage everyone to be stealthy as numbers increase. I can only think of stealth kill people in a town for this until detection.
I'm just brainstorming some ideas but before I do that, I think I'll make an 8 player coop with 2 teams of 4 on each side of the train tunnel infiltrating the tunnel with a downed train to steal some cache with nuclear launch codes or something like that.