01-30-2012, 03:30 PM
I think it went reasonably ok. I also think having a separate radio guy helped a lot as tony could just focus on leading and I focused solely on the radio and filtered all the info that came from folk.
But since I happen to have a ghetto PC, the mission did not run smoothly for me. 550 units and full grass just makes my pc cry, so i was stuck with 12 fps for the entire mission. If it's possible it would be nice if the player could edit viewDistance and terrainGrid himself, and also some kind of spawning or caching system could help it even further because 550 units on 1 map is rather a lot.
Anyhow, so we got blown up by an Igla launcher that was in the base that we spotted and left behind? Ouch
But since I happen to have a ghetto PC, the mission did not run smoothly for me. 550 units and full grass just makes my pc cry, so i was stuck with 12 fps for the entire mission. If it's possible it would be nice if the player could edit viewDistance and terrainGrid himself, and also some kind of spawning or caching system could help it even further because 550 units on 1 map is rather a lot.
Anyhow, so we got blown up by an Igla launcher that was in the base that we spotted and left behind? Ouch