12-11-2011, 01:03 PM
(12-10-2011, 09:04 AM)Spinoza link Wrote:Im pretty sure if we had attacked same targets simultaneously at the beginning there would have been FF incidents.The challenge of co-ordinating 50-60 people in a single attack shouldn't be dismissed - it's lots of fun, even if it is stressful. However, the facts that comrade Spinoza's concept did include a final objective at which all three contingents would have to combine - and that we ultimately didn't get there - should tell you a lot about the real degree of control any mission maker has over the player experience. In other words: the mission design is only ever part of the story, and our experience is as much governed by the commander's plan.
(12-10-2011, 05:42 PM)Bubba link Wrote:Lastly, just one more thing. For how long will people attend coop missions that they find less interesting than regular coop nights? Of course the mission was great but the ground idea was not And please, don't consider this as anything like a "threat" but I just feel this way.I'm not sure I understand this - are you able to clarify? (what was the 'ground idea'?).
(12-10-2011, 05:42 PM)Bubba link Wrote:Ps. What's a mega coop night?A session in which the objective is to play through a single coop mission written for a very high playercount (in this case, a co64).
I'm starting to work on the mission for the January 8th event (comrade Variable - should I start a separate invitation thread for that?), and will attempt to learn from the feedback and comments posted about comrade Spinoza's mission (and the Folk coop that CiA played in the previous week).