Its all well and good to have awesome objectives and massive joint attacks but sometimes people seem to forget a small detail, there is just so much a server can handle in terms of AI, objects, scripts and filtering all that to the players, not to mention all the mods etc. Its a fine balance between a smoothly running game and a laghell. Yeah, I did consider all those points mentioned in previous posts, but keeping in mind what I just brought up I decided the deal was not worth it. My original plan was to have each unit attacking separate targets, and a grand finale further up north where the defences were stronger, for example the enemy airfield. But as usual, nothing ever goes according to plan in war. Im pretty sure if we had attacked same targets simultaneously at the beginning there would have been FF incidents.
Before you diagnose yourself with depression or low self esteem, first make sure that you are not, in fact, just surrounding yourself with assholes.