05-27-2014, 02:15 PM
Alias, I think the hardcore factor is the most problematic up until now, because you play on regular (or caded?) missions that were clearly designed for more challenging AI. Take for example Outlawz7's Medical Leave mission. We had fierce firefights when we played that mission on the CiA server, but in your video review there are hardly any resistance at all. That's perfectly fine, but the difficulty is so customizable in Arma, starting from the mission design, to the server's parameters, that there is hardly any common ground to grade hardcore in fairness. By the way, it affects the fun factor as well, because a mission with skilled and aggressive AI can turn out to be very lame and boring on low AI settings.
My suggestion to you is this. Do not feel obligated to what you have done until now. If you come up with a new rating system, just switch to it. Don't let past work affect your current work.
My suggestion to you is this. Do not feel obligated to what you have done until now. If you come up with a new rating system, just switch to it. Don't let past work affect your current work.
The fewer men, the greater share of honor