05-27-2014, 01:52 PM
(05-27-2014, 11:04 AM)Varanon link Wrote:By the way, you say in the comment that you want feedback on the rating system: I'd suggest to make some of the points weigh more than others... For example, the "fun factor" and "hardcore factor" should not weigh as much as the mission design and performance... .. so, I'd suggest taken mission design and mission performance twice and divide the total score by 8, not 6...
To be honest i feel bad about the TOP now... i've played so many good missions... Somethimes doesn't make sense to differentiate between missions, some are better for firefights, some for sneaking, some for Coop, each is the best on something and you cannot compare apples with oranges...
Fun Factor is hard to achieve in ARMA, if is on purpose can break the game, most of the funny things i saw were involuntary due the engine faults, glitches or things like this... For instance in a MassAsters mission a civilian stole our truck and run over the mines we planted fortunatelly 2 or 3 mines were enough to stop him, we had enough explosives left to do the job.
So Fun Factor is something i would remove now, that's why is 1 most of the time. A Compeling Factor would've been more appropiate, but that is included in Mission Design...
What can i say... i learn as i works on this project.
Think of this TOP as a way to identify a certain type of missions more than a hierarchical list.
Sometimes when we evaluate a mission our mood counts, the company we have, the outcome, the way we perform, mind or physical state, is pretty subjective, is just an educated opinion after all.
So my goal is to hel others with same expectations to find missions they could enjoy.
Hardcore factor is important for us and for me, i hate COD or BF feeling ginven by missions with infinite respawn and virtualammo boxes all over the place. Hardcore is basically what characterizes this TOP the most, is a key element, that's why it weights so much. Is true that is nothing creative in it but is a sort of mark for all missions we play and will be included in the final package.
Your suggestions for the rating system are welcomed and i'll think about and mostly about how can i change it without breaking what we've done until now.
I'm thining that for the missions in first 10 spots not to give ratings anymore... dunno, i could really use your help here.