12-19-2009, 01:34 AM
What about this:
Teams divided by numbers; Alpha = 1, Bravo = 2, Charlie = 3 and so on
Team members divided by second numbers: Alpha Leader = 11, Bravo NC = 22, Alpha NC = 12, Charlie Leader = 31 and so on
Would sound something like this:
32 (this is/ to) 11:
11 (this is/ to) 32:
11: move to hill 87/ location 2/ forrest south west
32: OK/ roger (or whatever you call your secret love)
This is as far as you can come to RL military radio transmittions/ commands exept that leading elements are ALWAYS 9 (and a few other special terms).
If you don't know them, this is the time to set an end to this kind of missions as OFP aint build for them (hence the commanding structure). In my opinion this type of gameplay still only satisfy few players in mission specially designed with awkward/ unrealistic weapon (1 ironsighted squad and a heavy mortar??).
Not my wiev of CiA gameplay...
Teams divided by numbers; Alpha = 1, Bravo = 2, Charlie = 3 and so on
Team members divided by second numbers: Alpha Leader = 11, Bravo NC = 22, Alpha NC = 12, Charlie Leader = 31 and so on
Would sound something like this:
32 (this is/ to) 11:
11 (this is/ to) 32:
11: move to hill 87/ location 2/ forrest south west
32: OK/ roger (or whatever you call your secret love)
This is as far as you can come to RL military radio transmittions/ commands exept that leading elements are ALWAYS 9 (and a few other special terms).
If you don't know them, this is the time to set an end to this kind of missions as OFP aint build for them (hence the commanding structure). In my opinion this type of gameplay still only satisfy few players in mission specially designed with awkward/ unrealistic weapon (1 ironsighted squad and a heavy mortar??).
Not my wiev of CiA gameplay...
I'm Norwegian, what's your excuse?