04-13-2009, 11:38 PM
I want to create a no go area - similar to the minefield scripts but for multiplayer.
I want it so that when any unit on the Blue (West) side enters they get blown up, but so it works for all players on multiplayer.
Ive tried these two scripts below but they dont always work:
I create a file arty.sqs:
or this one:
I create a large area trigger Activation: Blueforce (ie west) repeatedly, condition:
On activation:
Any advice on how to get this to work properly?
Marto.
I want it so that when any unit on the Blue (West) side enters they get blown up, but so it works for all players on multiplayer.
Ive tried these two scripts below but they dont always work:
I create a file arty.sqs:
Code:
playMusic "artyrep"
~5
playMusic "bombq"
~2
arty="laserguidedbomb" createvehicle getpos (thislist select 0)
or this one:
Code:
playMusic "artyrep"
~5
playMusic "bombq"
~2
arty = "laserguidedbomb" createvehicle [getpos (thislist select 0) select 0, getpos (thislist select 0) select 1, 0]
I create a large area trigger Activation: Blueforce (ie west) repeatedly, condition:
Code:
"man" countType thislist >0
Code:
this exec "arty.sqs"
Any advice on how to get this to work properly?
Marto.
Marto