05-13-2008, 08:05 PM
While, incidentally, I'm registered here I can ask for help.
If I change value (isbooston) on one vehicle it is also change on all other vehicles on map. Any chance to solve it?
It looks like that:
class myboostaction
{
displayName = "[Boost On]";
position = "pos driver";
radius = 3;
condition = "alive this && player in this && !isbooston && getpos this select 2<1";
statement = "isbooston=true";
}
If I change value (isbooston) on one vehicle it is also change on all other vehicles on map. Any chance to solve it?
It looks like that:
class myboostaction
{
displayName = "[Boost On]";
position = "pos driver";
radius = 3;
condition = "alive this && player in this && !isbooston && getpos this select 2<1";
statement = "isbooston=true";
}