03-05-2008, 02:12 AM
I'd love to play some A&Ds for a change 8) I've got quite a few on my server. Not all require a great amount of players either, we could try it on some non co-op night there, perhaps with some random public filling in a couple extra slots for added unpredictability
Too often though, invidual skill is way more important than team effort in an A&D. Even more so because the side trying to act as a team could be at a disadvantage, slowed down by coordinating movement and distracted by the map, comms traffic etc instead of focusing 110% on what's going on around them at all times. Unless, said team work would be extremely fluid (compared to co-op pace) or if the mission for some reason allows for an inefficient command you get in a computer game, with various people that don't train maneuvering together, have trouble communicating with eachother in a foreign language and whatnot.
Too often though, invidual skill is way more important than team effort in an A&D. Even more so because the side trying to act as a team could be at a disadvantage, slowed down by coordinating movement and distracted by the map, comms traffic etc instead of focusing 110% on what's going on around them at all times. Unless, said team work would be extremely fluid (compared to co-op pace) or if the mission for some reason allows for an inefficient command you get in a computer game, with various people that don't train maneuvering together, have trouble communicating with eachother in a foreign language and whatnot.