(03-04-2008, 04:18 PM)Zwobot link Wrote:So, this would make it a PvP (player vs player) mission. I think the general CiA attitude towards PvP missions is rather negative.What's up with that anyway? A&D is by far the best mode ever... Basically a Coop with human opponents. For example the mission praised by Variable "Covertop" would be 100x better if there were human controlled units guarding the hostages, or don't you think? You would have to have a different plan each time and you never know the plan of the opposing force, unlike with AI whom with you know exactly what they're gonna do the next time you play the mission. IMHO completing a mission just doesn't seem right when you have learned exactly how strong/where the enemy is and how they're going to act.
But it's worth a few thoughts from my point of view.
The reason I suggested a PvP kinda approach was because I think that's the only way to make a "Escort Convoy" mission exciting enough (unless it's one go and straight to the bin ). At least without some heavy randomization done to the AI and the mission itself, which is much harder work. Random stuff like a spike mat(?), destroyed bridge, airstrike etc. I'm not familiar with DAC so i don't know how it fits here.
Anyway hope you found a solution. Keep up the good work