10-05-2021, 02:54 AM
COPIED FROM MY DISCORD COMMENTS FOR ARCHIVAL PURPOSES
`````````````````````````````````````````````````````````````````````````````````````````````````````````````
@Mjolnir Reading through your TTP post, just adding random musings here as I read through.
Yes, we should do bounding overwatch much more often.
I'm on the picking up weapons section. One thing I've been wanting to say for a while, it annoys me a lot when people swap weapons with the dead OPFOR because many times they do this they still had some ammo left. If for any reason you are going to be discarding your weapon, take the magazine out first and redistribute your ammo through your remaining team members.
Also, if you have lots of partially depleted magazines, you can ACE self interact and select "top off magazines". I do this whenever I'm riding as a passenger in a vehicle or we are taking a stamina break or other similar short break outside of combat.
Command and control section now, I agree with distributing responsibility. We've discussed this a few times, it is definitely an area we should focus on. Something we might try experimenting with is asking during role selection screen pre scenario is, "Anyone who doesn't normally command want to learn?" We can have some one who's interested take a fire team slot, and have an experienced leader take second role in their team. They can coach them, help them with questions, and if things get overwhelming assume command of the team temporarily until the overwhelming phase has passed and return command.
Just finished Tanks section, a single rule for armored support in my opinion... armored vehicles always have the right away
Their drivers cannot see you if you are on foot, if they suddenly have to reverse direction or take evasive maneuvers you may be run over. Over pressure threat means our infantry are too close to our armored assets not our armored assets are too close to our infantry
We need to utilize HE. More specifically we need to teach newer and/or unfamiliar players the differences and situational uses of HEAT, HE, and APFDS/(AP rounds)
Just finished spacing. I agree we should spread out a bit more, one caveat to that however, we should still be able to see some of our team mates so we can notice if they become unconscious, need support (if you are a assistant MG or Assistant AT soldier with spare ammo for example). I think we should try to encourage battle buddy pairs, spread out as you say, but in pairs.
Also not related but I mentioning the awareness of unconscious team mates made me think of it. We need to start doing head counts before moving after a fire fight, occasionally we tend to leave wounded or dead behind and only become aware much later, this is not a good thing.
Initiative. I agree we should promote initiative, just inform other teams before making an unplanned move to avoid blue on blue incidents and also to give command the opportunity for a quick veto if needed ( example we've got the MG nest flanked we're going to assault it! Commander: "negative, I just called artillery which is inbound on it as we speak.*")
Lots of good points Mjolnir. I'm going to copy and paste my discord responses over as a reply to your post for archive purposes. If you don't like that let me know and I can always delete the reply post.
`````````````````````````````````````````````````````````````````````````````````````````````````````````````
@Mjolnir Reading through your TTP post, just adding random musings here as I read through.
Yes, we should do bounding overwatch much more often.
I'm on the picking up weapons section. One thing I've been wanting to say for a while, it annoys me a lot when people swap weapons with the dead OPFOR because many times they do this they still had some ammo left. If for any reason you are going to be discarding your weapon, take the magazine out first and redistribute your ammo through your remaining team members.
Also, if you have lots of partially depleted magazines, you can ACE self interact and select "top off magazines". I do this whenever I'm riding as a passenger in a vehicle or we are taking a stamina break or other similar short break outside of combat.
Command and control section now, I agree with distributing responsibility. We've discussed this a few times, it is definitely an area we should focus on. Something we might try experimenting with is asking during role selection screen pre scenario is, "Anyone who doesn't normally command want to learn?" We can have some one who's interested take a fire team slot, and have an experienced leader take second role in their team. They can coach them, help them with questions, and if things get overwhelming assume command of the team temporarily until the overwhelming phase has passed and return command.
Just finished Tanks section, a single rule for armored support in my opinion... armored vehicles always have the right away
Their drivers cannot see you if you are on foot, if they suddenly have to reverse direction or take evasive maneuvers you may be run over. Over pressure threat means our infantry are too close to our armored assets not our armored assets are too close to our infantry
We need to utilize HE. More specifically we need to teach newer and/or unfamiliar players the differences and situational uses of HEAT, HE, and APFDS/(AP rounds)
Just finished spacing. I agree we should spread out a bit more, one caveat to that however, we should still be able to see some of our team mates so we can notice if they become unconscious, need support (if you are a assistant MG or Assistant AT soldier with spare ammo for example). I think we should try to encourage battle buddy pairs, spread out as you say, but in pairs.
Also not related but I mentioning the awareness of unconscious team mates made me think of it. We need to start doing head counts before moving after a fire fight, occasionally we tend to leave wounded or dead behind and only become aware much later, this is not a good thing.
Initiative. I agree we should promote initiative, just inform other teams before making an unplanned move to avoid blue on blue incidents and also to give command the opportunity for a quick veto if needed ( example we've got the MG nest flanked we're going to assault it! Commander: "negative, I just called artillery which is inbound on it as we speak.*")
Lots of good points Mjolnir. I'm going to copy and paste my discord responses over as a reply to your post for archive purposes. If you don't like that let me know and I can always delete the reply post.