Big update.
Full change log, of what i could remember at least:
May contain spoilers if you want to be surprised:
- Cleaned up the code tremendously. Better optimized.
- Crash site and RV calculations completely redone, no chance they will spawn to close to enemy occupations now.
- Some location types are classified as military locations and will spawn military vics, while others will spawn civilian vics.
- Different location types will spawn different populations sizes of enemy forces
- Added a few more location types for enemy population
- Added a very soft enemy force difficulty scaling (will likely need adjusting as time goes)
- Added vehicle patrols
- Added a light civilian presence
- Added better intro scene (Not as great in MP, awesome in SP)
- Added cool helo fly-in for extract
- Changed statements on the ending trigger to hopefully fix it
- Changed up several uniforms on survivors to have some more visual variety
- Fixed all survivors not having medic and engineer roles
- Added a new survivor role with a medkit and few starter ace medicals
- Split the survivors into 4, 6 man teams (1 of every unique survivor loadout in each team.)
- Russian medics now have proper medical loadouts
- Randomized weather and time effects have much more variety to them
- Smoke effect now emits from the crash site
- Helicopter wreck model is a random helicopter now
- Redid the music tracks, some were infinitely looping
I'm sure there's more i don't remember off the top of my head
Full change log, of what i could remember at least:
May contain spoilers if you want to be surprised:
- Cleaned up the code tremendously. Better optimized.
- Crash site and RV calculations completely redone, no chance they will spawn to close to enemy occupations now.
- Some location types are classified as military locations and will spawn military vics, while others will spawn civilian vics.
- Different location types will spawn different populations sizes of enemy forces
- Added a few more location types for enemy population
- Added a very soft enemy force difficulty scaling (will likely need adjusting as time goes)
- Added vehicle patrols
- Added a light civilian presence
- Added better intro scene (Not as great in MP, awesome in SP)
- Added cool helo fly-in for extract
- Changed statements on the ending trigger to hopefully fix it
- Changed up several uniforms on survivors to have some more visual variety
- Fixed all survivors not having medic and engineer roles
- Added a new survivor role with a medkit and few starter ace medicals
- Split the survivors into 4, 6 man teams (1 of every unique survivor loadout in each team.)
- Russian medics now have proper medical loadouts
- Randomized weather and time effects have much more variety to them
- Smoke effect now emits from the crash site
- Helicopter wreck model is a random helicopter now
- Redid the music tracks, some were infinitely looping
I'm sure there's more i don't remember off the top of my head