02-15-2017, 09:24 PM
Actually, looking at the code of the spectator camera, it should even be easier than that. I haven't tested this yet, because I need two players at least, but adding this to your init.sqf should do the trick:
Alternatively, in each player unit, add
this setVariable ["AllowFreeCamera", false];
As I said, untested, you'd need to try it out
Code:
{
_x setVariable ["AllowFreeCamera", false];
} forEach playableUnits;
this setVariable ["AllowFreeCamera", false];
As I said, untested, you'd need to try it out
I don't need luck, I have ammo.