03-25-2016, 04:54 PM
Good question.
Contrary to above, I am somewhat interested in military, (military) history, related hardware/topics, etc. We are one of those rare countries with mandatory military service. As a result most male (and limited female) populae has some kind of personal interface to the topic. I suppose that is why the franchise is so popular here. Comfortable way to relive army memories without really having to sleep in a tent at -20c 8)
I think Arma was already out when I discovered OFP gold edition at discount basket of local computer shop. What really got me was that it simulated regular armed forces, not the usual special force x. You dug mines, patrolled, were on sentry, bugged out when T-72s got to visit, were left behind enemy lines, etc.
I missed A1 and played A2+OA+DLCs mostly in SP. I did not really get to serious multiplaying until A3. We started casual gaming with my old MMO friends. Future theme wasn't really my thing but gameplay/engine improvements were worth it. As it was hard to find good missions I started making them myself.
I am bit of a hermit and I was never actively seeking a clan. I considered applying to one of the more active MILSIMs but timezone was wrong. Then some gentlemen from CiA commented my missions in my WS and Variable asked me to join COOP night.Â
Arma 3 is much more than a regular game but it is still a game and has to be treated as such. We use certain common (small unit) tactics, we strongly emphasize communication/teamwork, but we are also striving to have fun. Balance of those is what makes this enjoyable.
Arma can offer experiences, mission moments, like no other. Complexity, scale, experience, all those things mentioned above. Overcoming tough objective with teamwork, relying on your comrades to support, or supporting them yourself.Â
What is unique is the mod culture and flexibility of the platform. You can craft very diverse missions with huge pool of units, maps, ranging from conventional armed forces to more exotic scenarios.
Technically from gaming/playing viewpoint I suck at FPS style games. I don't have particularly good mouse/eye coordination. I wouldn't do well in PVP in most games and outside Arma my gaming addictions are RPGs, strategy, sims.
Playing missions is nice, but my thing is really mission making. I find it rewarding if people enjoy my missions but I don't particularly like them when we play them. Instead of enjoying experience, I spot the errors. Why didn't that work, why did I place enemies here and no there, ugh this was a bad design decision, ugh I didn't even consider this approach, etc bla bla. If we are playing my mission and I sound unresponsive, I am likely alt-tabed out going through the scripts and trying to find errors. Well, depends on the situation 8) . It is also difficult, although perversely rewarding, when you know that team is about to be brutally murdered but you can't spoil it.
Contrary to above, I am somewhat interested in military, (military) history, related hardware/topics, etc. We are one of those rare countries with mandatory military service. As a result most male (and limited female) populae has some kind of personal interface to the topic. I suppose that is why the franchise is so popular here. Comfortable way to relive army memories without really having to sleep in a tent at -20c 8)
I think Arma was already out when I discovered OFP gold edition at discount basket of local computer shop. What really got me was that it simulated regular armed forces, not the usual special force x. You dug mines, patrolled, were on sentry, bugged out when T-72s got to visit, were left behind enemy lines, etc.
I missed A1 and played A2+OA+DLCs mostly in SP. I did not really get to serious multiplaying until A3. We started casual gaming with my old MMO friends. Future theme wasn't really my thing but gameplay/engine improvements were worth it. As it was hard to find good missions I started making them myself.
I am bit of a hermit and I was never actively seeking a clan. I considered applying to one of the more active MILSIMs but timezone was wrong. Then some gentlemen from CiA commented my missions in my WS and Variable asked me to join COOP night.Â
Arma 3 is much more than a regular game but it is still a game and has to be treated as such. We use certain common (small unit) tactics, we strongly emphasize communication/teamwork, but we are also striving to have fun. Balance of those is what makes this enjoyable.
Arma can offer experiences, mission moments, like no other. Complexity, scale, experience, all those things mentioned above. Overcoming tough objective with teamwork, relying on your comrades to support, or supporting them yourself.Â
What is unique is the mod culture and flexibility of the platform. You can craft very diverse missions with huge pool of units, maps, ranging from conventional armed forces to more exotic scenarios.
Technically from gaming/playing viewpoint I suck at FPS style games. I don't have particularly good mouse/eye coordination. I wouldn't do well in PVP in most games and outside Arma my gaming addictions are RPGs, strategy, sims.
Playing missions is nice, but my thing is really mission making. I find it rewarding if people enjoy my missions but I don't particularly like them when we play them. Instead of enjoying experience, I spot the errors. Why didn't that work, why did I place enemies here and no there, ugh this was a bad design decision, ugh I didn't even consider this approach, etc bla bla. If we are playing my mission and I sound unresponsive, I am likely alt-tabed out going through the scripts and trying to find errors. Well, depends on the situation 8) . It is also difficult, although perversely rewarding, when you know that team is about to be brutally murdered but you can't spoil it.