03-23-2016, 04:43 PM
I love stealth missions once one goes around although I usually play those with smaller player count which was why I made the stealth theory thread on how best to create/approach a stealth mission.
I actually started with America's Army: Special Forces and really enjoyed (the most intense experience for me was the special forces stealth practice thing where you have to sneak past people without getting spotted). I played a bit of PvP but I mostly end up getting shot unless I got a team leader who really knows what's he's doing and position his unit in good spots. I started to lose my occassional interest in adversial multiplayer and decided to play coop (Interdiction, SF Snakeplain, and that one other one). Later I tried some of the custom maps with a few players although later America's Army servers died off a bit but at the time I have already went to Left 4 Dead for the bit that I was 13. I later didn't return to it since I stopped using a mouse because wrist problems (I only got a trackball a year after Arma 2, but I'll get to that later).
I really like the tactical shooter genre where a few bullets either kill you or really cripple you. I like how you have to think to complete the objective. Positioning matter and being rambo is a stupid way to die. Problem with America's Army AI at times would be well, AI can be kind of dumb and adversial MP is the main thing (coop is secondary, though it was still fun). Some missions you have a humvee to drive, but mainly infantry. I was interested in something like America's Army but mainly coop oriented so I looked something up. I saw Arma 1 which hook me. This was before Arma 2. I really wanted to play something like this. Coop as the main thing, some AI, and all the vehicle arsenals and scenarios I can think of. At the time, I was still a kid and don't have my own cash.
Some time later, a buddy recommended I get Rainbow Six Vegas 2 so I did. Not a real rainbow six game and its nothing like Rainbow Six 1 (which I got on CD, though haven't played much). I got ravenshield later... enjoyed that a lot better without UDontPlay on my ass.
I got OFP DR first around 2010? I wasn't really allow to buy games too much then and "arghed" version works online for the time being. At the time, I play games exclusively on a controller and OFP DR supports controller out the box. I'll say it was fun for the time being. Too bad the network connection was bad when I played with Maverick and it was too jerky. Maverick plays Arma more. Also told me its the better game. A buddy of my at school was like "ARMA looks awesome man" (the one guy who actually took a look at Arma whereas no one else knows wtf it is... even though he even encouraged me to grab Arma even more he didn't). I'll tell you, Arma 2 caught my attention when it came out since I had my eyes on Arma 1 before. Unfortunately, if things aren't going too well on a controller for me it'd be hard to play due to my wrist back then. Eventually during winter sales 2011, I paid some allowance cash to my buddy to buy me Arma 2 because I got no debit card/credit card and eventually I got combined arms. I played the crap out of it then with a controller and keyboard. (Yes, I use controller to shoot at infantry when I play it as an infantry too. Its okay long range if you move it slow enough, sucks for CQB). I played the campaign some bit and then I hopped on MP servers (Domination was popular at the time. Also this was during the time before DayZ casuals came along and start TKing everyone at the base so people actually did talk and communicate to get an objective done like how PR coop servers are like nowadays where people actually work). I did play a few no respawn missions before but the easier ones. I die a lot as a newbie and die more with a controller. I'm also hesitant to shoot enemies at the time to avoid FF since I wasn't too good with IDing targets yet.
I eventually found a revive (no respawn) regular mission local server hosted by generalcarver and some guys so I joined them and play. I try to follow where I can. One of his mission had insane number of choppers and tanks attacking and you got to take them out (it uses his own revive script where you cannot die). Of course you lose when everyone is incapped which was common. Of course I was incompetant with AT even javelin since its so slow to turn with a controller with AT. It was NLAWs and Javelins, easy to shoot stuff nowadays in Arma since guided. I was never told what I did wrong although I try to follow orders or anything (I do suck since I use a controller and stuff), but whenever I join the server then I keep getting kick without being told why... I rather knew why. Guy did make missions too... well, I guess that blows. I decided to start getting into making a few missions although I didn't make no revive/respawn missions yet. I was bored of unorganized domination stuff where most people rush in rambo style. I mainly play with either cavemans or maverick. Some other clan ask me to join so I did join their organized domination group. THey play themselves, but fun guys and pretty organized. It pretty much vanish later when the leader left for military service with some eastern european PMCs. So I made a few with some other guy or when maverick or caves isn't busy (hard to recall it all). I think I got a trackball later down the line too, and it hits me that... these respawn/revive stuff got boring and repetitive plus, there was no punishment...
Starting off, back in America's Army or any old school tactical shooter be it Hidden and Dangerous, old Rainbow Six, Ghost Recon, etc. If you're dead... you're dead. After all the fail maps/missions I made in past games, I decided to try my luck with Arma sometimes. I don't remember when, but I love how I can get something out much quicker in Arma than the other stuff since drawing maps from scratch takes a while. I forgot what's my first attempt with no respawn/revive missions were since I got many missions after that now. Some of them kind of suck or gun whorish. I forgot. Variable eventually ask me to join CiA coop night. Also mission feedbacks encouraged me to make more... I guess I can go in more details of later (I can't recall all the things in specific orders, but this was some background how Arma started for me).
TLR on why below... which can still might be a little TL.
As for the why? If I were to take every other tactical shooters nowadays and try to create whatever I want with it, there will be limitations. I really enjoy tactical shooters. The thoughts behind it, the thinking, the punishments for mistake, etc. Its a genre I enjoy and rewards the strategy, not the egotistic statwhore who wants all the kills. It is about the plan and the atmosphere feels great too. Why Arma over the rest even though there are other great games too. Arma feels more limitless to me. You have so much factions and arsenal in Arma 2 from guerillas to conventional armies. Its like playing some other games in coop missions again, but isn't as hard to make your own missions, you have more factions to choose from, etc. I really enjoy making missions as well (I also mainly receive more taste preferences on my guerilla missions moreso than conventional army. I guess they're more underrepresented too). Arma doesn't get repetitive to me and it never has (unless you want to play the same taste of mission over and over. Besides the planning, authenticity, and other great stuff. The ability to make missions keep it fresh and it never gets old since you can change the atmosphere with a new map, time of day, factions, or even what the mission is about. I also really love games that are community driven with mods and stuff (since the games that are supersaturated with E-Sports fandom leave a bad taste in my mouth by the toxicity of some kids no offense to anyone). Stat whoring doesn't appeal to me, plus it also gets repetitive... there's no substance to it like Arma. Other tactical shooters are great too, but Arma just have so much more content that... it never gets old to me. Maybe I have more to say, but the thoughts are sporadic and I'm writing this free form.
I actually started with America's Army: Special Forces and really enjoyed (the most intense experience for me was the special forces stealth practice thing where you have to sneak past people without getting spotted). I played a bit of PvP but I mostly end up getting shot unless I got a team leader who really knows what's he's doing and position his unit in good spots. I started to lose my occassional interest in adversial multiplayer and decided to play coop (Interdiction, SF Snakeplain, and that one other one). Later I tried some of the custom maps with a few players although later America's Army servers died off a bit but at the time I have already went to Left 4 Dead for the bit that I was 13. I later didn't return to it since I stopped using a mouse because wrist problems (I only got a trackball a year after Arma 2, but I'll get to that later).
I really like the tactical shooter genre where a few bullets either kill you or really cripple you. I like how you have to think to complete the objective. Positioning matter and being rambo is a stupid way to die. Problem with America's Army AI at times would be well, AI can be kind of dumb and adversial MP is the main thing (coop is secondary, though it was still fun). Some missions you have a humvee to drive, but mainly infantry. I was interested in something like America's Army but mainly coop oriented so I looked something up. I saw Arma 1 which hook me. This was before Arma 2. I really wanted to play something like this. Coop as the main thing, some AI, and all the vehicle arsenals and scenarios I can think of. At the time, I was still a kid and don't have my own cash.
Some time later, a buddy recommended I get Rainbow Six Vegas 2 so I did. Not a real rainbow six game and its nothing like Rainbow Six 1 (which I got on CD, though haven't played much). I got ravenshield later... enjoyed that a lot better without UDontPlay on my ass.
I got OFP DR first around 2010? I wasn't really allow to buy games too much then and "arghed" version works online for the time being. At the time, I play games exclusively on a controller and OFP DR supports controller out the box. I'll say it was fun for the time being. Too bad the network connection was bad when I played with Maverick and it was too jerky. Maverick plays Arma more. Also told me its the better game. A buddy of my at school was like "ARMA looks awesome man" (the one guy who actually took a look at Arma whereas no one else knows wtf it is... even though he even encouraged me to grab Arma even more he didn't). I'll tell you, Arma 2 caught my attention when it came out since I had my eyes on Arma 1 before. Unfortunately, if things aren't going too well on a controller for me it'd be hard to play due to my wrist back then. Eventually during winter sales 2011, I paid some allowance cash to my buddy to buy me Arma 2 because I got no debit card/credit card and eventually I got combined arms. I played the crap out of it then with a controller and keyboard. (Yes, I use controller to shoot at infantry when I play it as an infantry too. Its okay long range if you move it slow enough, sucks for CQB). I played the campaign some bit and then I hopped on MP servers (Domination was popular at the time. Also this was during the time before DayZ casuals came along and start TKing everyone at the base so people actually did talk and communicate to get an objective done like how PR coop servers are like nowadays where people actually work). I did play a few no respawn missions before but the easier ones. I die a lot as a newbie and die more with a controller. I'm also hesitant to shoot enemies at the time to avoid FF since I wasn't too good with IDing targets yet.
I eventually found a revive (no respawn) regular mission local server hosted by generalcarver and some guys so I joined them and play. I try to follow where I can. One of his mission had insane number of choppers and tanks attacking and you got to take them out (it uses his own revive script where you cannot die). Of course you lose when everyone is incapped which was common. Of course I was incompetant with AT even javelin since its so slow to turn with a controller with AT. It was NLAWs and Javelins, easy to shoot stuff nowadays in Arma since guided. I was never told what I did wrong although I try to follow orders or anything (I do suck since I use a controller and stuff), but whenever I join the server then I keep getting kick without being told why... I rather knew why. Guy did make missions too... well, I guess that blows. I decided to start getting into making a few missions although I didn't make no revive/respawn missions yet. I was bored of unorganized domination stuff where most people rush in rambo style. I mainly play with either cavemans or maverick. Some other clan ask me to join so I did join their organized domination group. THey play themselves, but fun guys and pretty organized. It pretty much vanish later when the leader left for military service with some eastern european PMCs. So I made a few with some other guy or when maverick or caves isn't busy (hard to recall it all). I think I got a trackball later down the line too, and it hits me that... these respawn/revive stuff got boring and repetitive plus, there was no punishment...
Starting off, back in America's Army or any old school tactical shooter be it Hidden and Dangerous, old Rainbow Six, Ghost Recon, etc. If you're dead... you're dead. After all the fail maps/missions I made in past games, I decided to try my luck with Arma sometimes. I don't remember when, but I love how I can get something out much quicker in Arma than the other stuff since drawing maps from scratch takes a while. I forgot what's my first attempt with no respawn/revive missions were since I got many missions after that now. Some of them kind of suck or gun whorish. I forgot. Variable eventually ask me to join CiA coop night. Also mission feedbacks encouraged me to make more... I guess I can go in more details of later (I can't recall all the things in specific orders, but this was some background how Arma started for me).
TLR on why below... which can still might be a little TL.
As for the why? If I were to take every other tactical shooters nowadays and try to create whatever I want with it, there will be limitations. I really enjoy tactical shooters. The thoughts behind it, the thinking, the punishments for mistake, etc. Its a genre I enjoy and rewards the strategy, not the egotistic statwhore who wants all the kills. It is about the plan and the atmosphere feels great too. Why Arma over the rest even though there are other great games too. Arma feels more limitless to me. You have so much factions and arsenal in Arma 2 from guerillas to conventional armies. Its like playing some other games in coop missions again, but isn't as hard to make your own missions, you have more factions to choose from, etc. I really enjoy making missions as well (I also mainly receive more taste preferences on my guerilla missions moreso than conventional army. I guess they're more underrepresented too). Arma doesn't get repetitive to me and it never has (unless you want to play the same taste of mission over and over. Besides the planning, authenticity, and other great stuff. The ability to make missions keep it fresh and it never gets old since you can change the atmosphere with a new map, time of day, factions, or even what the mission is about. I also really love games that are community driven with mods and stuff (since the games that are supersaturated with E-Sports fandom leave a bad taste in my mouth by the toxicity of some kids no offense to anyone). Stat whoring doesn't appeal to me, plus it also gets repetitive... there's no substance to it like Arma. Other tactical shooters are great too, but Arma just have so much more content that... it never gets old to me. Maybe I have more to say, but the thoughts are sporadic and I'm writing this free form.