Final (most likely) update in the first post:
- New objective for air support team, so there's something to do while waiting for ground teams
- GPSes for team leaders
- Faster transport
- Fix for one of the scripts (only kicks in if heli crew is AI, so we didn't notice)
Now on to ep. 2...
- New objective for air support team, so there's something to do while waiting for ground teams
- GPSes for team leaders
- Faster transport
- Fix for one of the scripts (only kicks in if heli crew is AI, so we didn't notice)
Now on to ep. 2...