04-04-2015, 10:04 AM
(04-03-2015, 01:00 PM)Variable link Wrote:it's not the length of walk that produce that feeling, but rather the ambient and the setting
Agreed. And the point that I was trying to make is that it isn't necessarily a bad mission only because you have to walk a while, and not necessarily a good mission just because you get into the action quickly. There is no universal recipe for good mission making. There are rules of thumb, but as with everything else, these are just rough guidelines.
I don't need luck, I have ammo.