In most cases, I see psycho revive as something that works out or at least some kind of first aid system of some sort seems to be needed for missions. Most missions I see, if you were to completely remove psycho revive from it, would probably be impossible without it. There are, however, some cases where I see a mission can be designed to be too easy with psycho revive and can be designed without it.
For missions that are designed without psycho revive, however, I find myself more on the verge of not taking risks at all since a bullet or 2 will probably kill you (1 if to into the head). My rant would be that sometimes you shoot an AI to the face and he lives and shoot you back to death in Arma 3.
For house to house clearing missions where AIs mainly just barricade up or a quick action of only pure door to door action, I find no psycho revive a bit more of a challenge, unless the combat was design to be tense already, then include psycho revive. For a quick manuever through houses, try not to die and get one guy, objective, or something, then leave. I find you probably might need psycho revive (unless you up the AI to a certain amount you might need it). A classic steal the car mission, I find you wouldn't need it. A complete stealth mission where you're just going to be screwed anyways, I find you probably might not need it. A mission where everyone just have pistols gangster warfare, I say you wouldn't need it (mainly since it doesn't work with pistols only and pistols only probably wouldn't murder you straight away anyways). You'd mainly be up close and tight to hide in a building for those.
An example where I thought worked well without psycho revive was co03 kill the traitor or pyrgos when I played with Misha and Stick. Since there was no psycho revive, I suggested we only kill guys if they're in our way and go building to building as cover. A few shots were dead. It was a little tougher, you cringe to your life more and will stick around to fire less and spend more time trying to find cover. We just need to kill a guy in an underwear (our target) then escape to boat and extract, so we did. The first time we stuck around and fight and well, people died. So for that, it ended up being more, manuever and take the guy out, then run. To me it'd be quicker short firefights and cling to your life. I can see it work with psycho revive too, but then our approach would proably be different, and it'd be easier.
Overall, to me, what I feel about should psycho revive be used or not be used for every mission. I would say, it depends.
I feel like that mission that have more emphasis around longer firefights and stuff should have it. Ones that focuses on pure stealth or super quick firefight/combat <or rainbow six style stuff that doesn't last long> of some sort probably wouldn't need it.
What do you guys think?Â
PS: I probably would say for all of my past missions I threw psycho revive on (except Zaros Conspiracy which doesn't and shouldn't have it because you're a lone wolf), Stealing the Tempest wouldn't need it since you're screwed when the alarm goes off anyways, the Terrorist hunt missions were doable without it, and I thought were too easy with it, although, that's about it.
You can still die with psycho revive, but you will live more often than with arma 2 BIS first modules, although, I prefer psycho compare to farooq revive (where only medic can do something, and revive is instanteneous).
PSS: If you plan to give the medic an actual role in the mission, use Psycho Revive script. Since you can just go FAK yourself to get your legs back without it so medic not as important, depends on mission design.
I'd say don't make long LONG or any mission that go to the hour range of duration without psycho revive, most likely, death will happen fast for default anyways so quick missions.
For missions that are designed without psycho revive, however, I find myself more on the verge of not taking risks at all since a bullet or 2 will probably kill you (1 if to into the head). My rant would be that sometimes you shoot an AI to the face and he lives and shoot you back to death in Arma 3.
For house to house clearing missions where AIs mainly just barricade up or a quick action of only pure door to door action, I find no psycho revive a bit more of a challenge, unless the combat was design to be tense already, then include psycho revive. For a quick manuever through houses, try not to die and get one guy, objective, or something, then leave. I find you probably might need psycho revive (unless you up the AI to a certain amount you might need it). A classic steal the car mission, I find you wouldn't need it. A complete stealth mission where you're just going to be screwed anyways, I find you probably might not need it. A mission where everyone just have pistols gangster warfare, I say you wouldn't need it (mainly since it doesn't work with pistols only and pistols only probably wouldn't murder you straight away anyways). You'd mainly be up close and tight to hide in a building for those.
An example where I thought worked well without psycho revive was co03 kill the traitor or pyrgos when I played with Misha and Stick. Since there was no psycho revive, I suggested we only kill guys if they're in our way and go building to building as cover. A few shots were dead. It was a little tougher, you cringe to your life more and will stick around to fire less and spend more time trying to find cover. We just need to kill a guy in an underwear (our target) then escape to boat and extract, so we did. The first time we stuck around and fight and well, people died. So for that, it ended up being more, manuever and take the guy out, then run. To me it'd be quicker short firefights and cling to your life. I can see it work with psycho revive too, but then our approach would proably be different, and it'd be easier.
Overall, to me, what I feel about should psycho revive be used or not be used for every mission. I would say, it depends.
I feel like that mission that have more emphasis around longer firefights and stuff should have it. Ones that focuses on pure stealth or super quick firefight/combat <or rainbow six style stuff that doesn't last long> of some sort probably wouldn't need it.
What do you guys think?Â
PS: I probably would say for all of my past missions I threw psycho revive on (except Zaros Conspiracy which doesn't and shouldn't have it because you're a lone wolf), Stealing the Tempest wouldn't need it since you're screwed when the alarm goes off anyways, the Terrorist hunt missions were doable without it, and I thought were too easy with it, although, that's about it.
You can still die with psycho revive, but you will live more often than with arma 2 BIS first modules, although, I prefer psycho compare to farooq revive (where only medic can do something, and revive is instanteneous).
PSS: If you plan to give the medic an actual role in the mission, use Psycho Revive script. Since you can just go FAK yourself to get your legs back without it so medic not as important, depends on mission design.
I'd say don't make long LONG or any mission that go to the hour range of duration without psycho revive, most likely, death will happen fast for default anyways so quick missions.