05-05-2015, 12:33 AM
Don't know if this will help but usually when making a mission with a lot of things going on
I put the following in the mission unit;
//---JIP Check (This code should be placed first line of init.sqf file)
if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;};
// Wait until player is initialized
if (!isDedicated) then {waitUntil {!isNull player && isPlayer player};};
//-=ALL YOUR OTHER STUFF HERE. It Seems to stop the mission starting long enough for things to kick in =-
if (true) exitWith {};
I put the following in the mission unit;
//---JIP Check (This code should be placed first line of init.sqf file)
if (!isServer && isNull player) then {isJIP=true;} else {isJIP=false;};
// Wait until player is initialized
if (!isDedicated) then {waitUntil {!isNull player && isPlayer player};};
//-=ALL YOUR OTHER STUFF HERE. It Seems to stop the mission starting long enough for things to kick in =-
if (true) exitWith {};