01-12-2015, 02:12 AM
Looks like Robalo is correct:
http://forums.bistudio.com/showthread.ph...ost2854985
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http://forums.bistudio.com/showthread.ph...ost2854985
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Quote:[color=rgb(51, 51, 51)][color=rgb(0, 0, 0)][/color][color=rgb(51, 51, 51)]Speaking of skillFinal, seems the interpolation algorithm is either bugged or intentionally altered so that when running setskill on clients on local units, the resulting final skill is a lot higher (about twice or even higher for accuracy) compared to when it's executed on a server, on units local to server.[/color][color=rgb(51, 51, 51)]This when CfgAISkill class settings, difficulty settings in profile, setskill parameters were identical on server and client.[/color][color=rgb(51, 51, 51)]To be clear, calling setskill then skillfinal with local arguments only.On a server, you get as expected, considering coefficients used in interpolation are <1, lower final skill values.But on a client:unit setskill ["aimingaccuracy", 0.396464];unit skillfinal "aimingaccuracy" => 0.623674 ! how come ?[color=rgb(51, 51, 51)][size=1em]So set your AI skill twice as low as you actually want it to be.[/size][/color]
What's the magic formula here ?[/color]