01-26-2015, 03:59 PM
This should work, provided you do it for each unit, i.e.
{ [_x, _loadout] call FHQ_fnc_safeAddLoadout;} foreach playableUNits;
or something of that nature.
{ [_x, _loadout] call FHQ_fnc_safeAddLoadout;} foreach playableUNits;
or something of that nature.
I don't need luck, I have ammo.