09-13-2014, 03:22 PM
I don't mind the walking if it's meaningful. And by meaningful I don't mean lots of foot patrols because fighting your way through lots of patrols and not getting hit by an armored QRF (or any superior force QRF) just doesn't make sense and feels unrealistic to me, and sneaking through multiple infantry patrols becomes dull after a while.
Meaningful transit is witnessing enemy routine in the back country, seeing checkpoints, some civilian vehicle movement and some enemy armor patrols. These usually stick to roads. Enemy OPs are to be expected in vantage points and not just some idiots walking in the nowhere in column formation like we used to get in missions by a known community author.
A good example would be that great mission with the objective to laser designate the radar dome on Altis. And what did the ingress so great? The Ifrit patrols on the roads (they were even unarmed).
With all that, transiting to the objective could be fun.
Having said all that, I wouldn't want to play only missions that require you to infiltrate enemy screens in order to get to your objective. Actually, this type of missions should be the minority, to my opinion. We play no-respawn and very long missions can get frustrating for those who wait and even for those who play, and even without this reason, sometimes we just want to go ahead already and shoot someone in the face. that's why in the chat I wrote that we need more missions that have us quickly engage and/or blow up some shit and then extract.
Don't get me wrong, I love missions with a long preparation phase - insertion, gearing up, infiltrating, performing the mission objective and pulling out. Most of those made by CiA people are great, and do feel exciting in all phases (I agree that adding some fast action at the beginning is a prime factor in that). What I am concerned with is the percentage of these missions in our missions list versus the other "light attack" mission type.
Meaningful transit is witnessing enemy routine in the back country, seeing checkpoints, some civilian vehicle movement and some enemy armor patrols. These usually stick to roads. Enemy OPs are to be expected in vantage points and not just some idiots walking in the nowhere in column formation like we used to get in missions by a known community author.
A good example would be that great mission with the objective to laser designate the radar dome on Altis. And what did the ingress so great? The Ifrit patrols on the roads (they were even unarmed).
With all that, transiting to the objective could be fun.
Having said all that, I wouldn't want to play only missions that require you to infiltrate enemy screens in order to get to your objective. Actually, this type of missions should be the minority, to my opinion. We play no-respawn and very long missions can get frustrating for those who wait and even for those who play, and even without this reason, sometimes we just want to go ahead already and shoot someone in the face. that's why in the chat I wrote that we need more missions that have us quickly engage and/or blow up some shit and then extract.
Don't get me wrong, I love missions with a long preparation phase - insertion, gearing up, infiltrating, performing the mission objective and pulling out. Most of those made by CiA people are great, and do feel exciting in all phases (I agree that adding some fast action at the beginning is a prime factor in that). What I am concerned with is the percentage of these missions in our missions list versus the other "light attack" mission type.
The fewer men, the greater share of honor