09-13-2014, 03:04 PM
This is an interesting topic. I think that traveling to a mission area can indeed be boring if there's nothing happening in the way. That something - like you said - can be engaging or avoiding enemy patrols. Same goes for waiting.
That said, I've noticed that whether or not something is boring is closely related to play style. If an MP team must walk 1 km in enemy territory, team A might run side by side the whole way with SHIFT+W watching the distance meter tick down to zero and team B might send a point man in front and some scouts covering the sides while communicating and pausing along the way. Same goes for waiting: team A might lay a couple of mines on the road for the convoy and hide behind rocks while team B might send a scout along the road to provide a heads-up.
I personally try to keep the distances short, like under 400 m or try to limit line-of-sight to the enemy at the start of the mission. Of course it's a different thing if the mission is something like escaping from the enemy or delivering intel to point x.
That said, I've noticed that whether or not something is boring is closely related to play style. If an MP team must walk 1 km in enemy territory, team A might run side by side the whole way with SHIFT+W watching the distance meter tick down to zero and team B might send a point man in front and some scouts covering the sides while communicating and pausing along the way. Same goes for waiting: team A might lay a couple of mines on the road for the convoy and hide behind rocks while team B might send a scout along the road to provide a heads-up.
I personally try to keep the distances short, like under 400 m or try to limit line-of-sight to the enemy at the start of the mission. Of course it's a different thing if the mission is something like escaping from the enemy or delivering intel to point x.
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