09-07-2014, 10:06 AM
(09-07-2014, 09:46 AM)Fuiba link Wrote: Arma 3 has been a cold shower for me in terms of difficulty: the enemies take good deal of hits before they drop and seem to have serious aiming skills. It has been a little embarrasing for a veteran (in Arma 2 and OFP) to set custom AI aim to the lower end of the scale.Oh don't feel bad... the default AI skill and accuracy settings are unhumanly difficult. BIS is actually still constantly tweaking them and asking for feedback regarding the recommended default values. What also makes the AI act in a more human way is ASR AI (AI behavior mod) and TPWCAS (AI suppression mod, it makes the AI susceptible to suppression fire, makes them go crouch and prone while lowering their skill level under heavy suppressive fire). I really suggest that you 1. design your missions with these mods, and 2. Play with them It makes the game much more interesting and convincing. Until TPWCAS we couldn't implement infantry tactics of suppression and flank, and now we can! It changes gameplay dramatically.
These are the settings that we, after a course of a year of tweaking, find challenging, yet not too unforgiving.:
skillAI=0.7
precisionAI=0.4
The fewer men, the greater share of honor