I don't know, on BIS forums nobody mentioned MP yet (or i missed it), not even the author. I tried to play as client on multiplayer but it didn't trigger the ragdoll, so i assume it is being calculated from the host. I guess a test between 2 computers (one host, running the mod and other one joining the mission with or without it) will give the answers for it. Keep in mind the mod is being worked and i guess it will receive frequent updates.
Ragdoll mod
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Messages In This Thread |
Ragdoll mod - by alias - 06-26-2014, 11:37 AM
Re: Ragdoll mod - by Variable - 06-26-2014, 12:02 PM
Re: Ragdoll mod - by 3lackrose - 06-26-2014, 01:11 PM
Re: Ragdoll mod - by Variable - 06-26-2014, 01:38 PM
Re: Ragdoll mod - by 3lackrose - 06-26-2014, 01:45 PM
Re: Ragdoll mod - by Variable - 06-26-2014, 01:48 PM
Re: Ragdoll mod - by 3lackrose - 06-26-2014, 01:56 PM
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