No, the AI misses a lot of shots and usually gives you more then one chance to get to cover if you are shot at. Enemy vehicles aswell seem to be less accurate.
Most of times if you get shot is due to being exposed to enemy fire for prolonged time, I only had one occasion where enemy AI felt too accurate but it happened only in a mission and they were CSAT wearing grey uniform so maybe specops with skill set at maximum.
I like the Zooloo's ragdoll for other reasons, as example:
"An helicopter exploded close to me and the blast made me flew on the ground.. i thought i was dead and after getting up i was just slightly injured.. wow! Now this is something that will give a nice change in gameplay if it works in multiplayer.. "
Getting briefly incapacitated from injuries is what i really like of this addon. As alias said you'll often have to shot someone when they fall to make sure they are dead for good, and works both on AI and on the player so you'll fall aswell from hits and imagine how that can impact some situations.
It also gives you the feeling of the "shock" when being hit.
Most of times if you get shot is due to being exposed to enemy fire for prolonged time, I only had one occasion where enemy AI felt too accurate but it happened only in a mission and they were CSAT wearing grey uniform so maybe specops with skill set at maximum.
I like the Zooloo's ragdoll for other reasons, as example:
"An helicopter exploded close to me and the blast made me flew on the ground.. i thought i was dead and after getting up i was just slightly injured.. wow! Now this is something that will give a nice change in gameplay if it works in multiplayer.. "
Getting briefly incapacitated from injuries is what i really like of this addon. As alias said you'll often have to shot someone when they fall to make sure they are dead for good, and works both on AI and on the player so you'll fall aswell from hits and imagine how that can impact some situations.
It also gives you the feeling of the "shock" when being hit.