03-23-2016, 07:08 PM
I just retested some stealth stuff with knowsAbout. It seems the magic detect number to me is 1.5 . We don't need to check for dead bodies since if the AI finds a dead body near them, the knowsAbout automatically jump to 1.5 . If they get shot somewhere on their body, knowsAbout go to 1.5 . If you shoot near them or it didn't land on their body, knowsAbout may go to 1.35 or depending on how loud your gun is (I'm using an MXM suppressed while testing). Once they see you and start shooting at you, knowsAbout will become 4. 1.5 seems to be the magic aware of you, looking for you, but can't find you number.
Stealth kill is doable, but VERY risky. I'd make sure to shoot them right in the head and drop them in a bullet, make sure there's no witnesses (patrol at least 50 meters away from your target) then drop them. They'll notice something's up once they find the body. I have done 3 body shots to drop and AI without raising my knowsAbout, but he was the only guy left and I made it quick. Take too long and it'll raise. You can kill 2 AIs at the same time without raising knowsAbout. I shot one in the head and immediately shot the other in the head in a quick succession. Too slow and it'll jump to 1.5 because the other AI will detect the dead body next to him. I didn't wait long enough to see how knowsAbout decay over time, but I thought I read somewhere that the value decays over time if you move away from whoever was spotting you I guess and they cannot find you. Alternative way would be to take out the guy who detected you and it'll decay, but there's a risk of alerting others.
So stealth kills. Why its risky. If they find the body, knowsAbout goes to 1.5 . If they hear the shot or something suspicious, knowsAbout may raise to around 1.3 or depending on how loud your gun is. If you didn't kill the guy and just wounded him, knowsAbout 1.5 . Overall, in a design of a purist stealth mission. I'd make it where you don't even need to fire a shot.
Maybe I should try adding some sort of stealth meter for my zaros conspiracy mission and change detection to knowsAbout.
Stealth kill is doable, but VERY risky. I'd make sure to shoot them right in the head and drop them in a bullet, make sure there's no witnesses (patrol at least 50 meters away from your target) then drop them. They'll notice something's up once they find the body. I have done 3 body shots to drop and AI without raising my knowsAbout, but he was the only guy left and I made it quick. Take too long and it'll raise. You can kill 2 AIs at the same time without raising knowsAbout. I shot one in the head and immediately shot the other in the head in a quick succession. Too slow and it'll jump to 1.5 because the other AI will detect the dead body next to him. I didn't wait long enough to see how knowsAbout decay over time, but I thought I read somewhere that the value decays over time if you move away from whoever was spotting you I guess and they cannot find you. Alternative way would be to take out the guy who detected you and it'll decay, but there's a risk of alerting others.
So stealth kills. Why its risky. If they find the body, knowsAbout goes to 1.5 . If they hear the shot or something suspicious, knowsAbout may raise to around 1.3 or depending on how loud your gun is. If you didn't kill the guy and just wounded him, knowsAbout 1.5 . Overall, in a design of a purist stealth mission. I'd make it where you don't even need to fire a shot.
Maybe I should try adding some sort of stealth meter for my zaros conspiracy mission and change detection to knowsAbout.