09-01-2015, 02:44 PM
I went a different route and avoided the inbuilt stealth mechanics entirely.
The single stealthy protagonist, dressed in civvies with a silenced pistol, is set as captive. Each patrolling enemy has a trigger to set the captive status off - you can have different radii and timeouts for each if you wanted to make it a bit more random.
There's an overall count thislist < to represent the garrison as a whole becoming suspicious and becoming alert. I've not, but you could make this a random number.
It's a workaround and requires some setting up, but it gives the illusion of being a stealth mission.
http://steamcommunity.com/sharedfiles/fi...210004155#
The single stealthy protagonist, dressed in civvies with a silenced pistol, is set as captive. Each patrolling enemy has a trigger to set the captive status off - you can have different radii and timeouts for each if you wanted to make it a bit more random.
There's an overall count thislist < to represent the garrison as a whole becoming suspicious and becoming alert. I've not, but you could make this a random number.
It's a workaround and requires some setting up, but it gives the illusion of being a stealth mission.
http://steamcommunity.com/sharedfiles/fi...210004155#