03-01-2014, 05:23 PM
Thanks Horus but I'm not sure that will work either. As the author says here http://forums.guru3d.com/showpost.php?p=...stcount=34
"Games either override your color profile (by using the same function CPK, Color Sustainer, and 3rd-party ICC profile loader apps use: SetDeviceGammaRamp())
OR they completely ignore your color profile when in fullscreen mode (by calling the DXGI function SetGammaControl() which allows a fullscreen application to ignore the color profile loaded in Windows)."
So it might work for games that do the former but I don't think it will for the latter (I've asked the author if he can clarify though). I don't think there's any easy way to tell which method a game might use, so it's easier to use Fullscreen Windowed/Borderless Windowed for everything, where possible that is, as at least I know that will use the colour profile/calibration.
"Games either override your color profile (by using the same function CPK, Color Sustainer, and 3rd-party ICC profile loader apps use: SetDeviceGammaRamp())
OR they completely ignore your color profile when in fullscreen mode (by calling the DXGI function SetGammaControl() which allows a fullscreen application to ignore the color profile loaded in Windows)."
So it might work for games that do the former but I don't think it will for the latter (I've asked the author if he can clarify though). I don't think there's any easy way to tell which method a game might use, so it's easier to use Fullscreen Windowed/Borderless Windowed for everything, where possible that is, as at least I know that will use the colour profile/calibration.