05-13-2016, 07:05 PM
Game of Phones [FHQ](FHQ)
(Primary role: Bravo TL. Secondary role: 'The Grenadier')
The friendly frag was me. Embarassing and this incident cursed the mission.
We lost Unnamed and Manuel relatively early in mission. Unnamed at skirmish with enemy recon after scouting Msta and Manuel at action in the town itself. We regrouped with remains of teams in Msta after a long wait. Charlie merged with Bravo. We eventually cleaned a first suspected camp and spotted the real target at a distance. Assault there was one tough firefight and I was killed by BRDM-2 steamrolling to camp.
Losing alternate channel (and short range) does a lot to situation awareness. In detrimental way. TLs have to constantly to communicate to team what is happening, where are the friendlies, and where are the hostiles. In one incident I spotted team of people coming down the hill. I asked in radio if it is friendly team. No response. We had taken fire from that hill just a minute before. I spotted LR backpack so potential situation was avoided but TLs really have to listen/communicate. A lot. I know battlefield promotion is difficult, but still. People also have to keep eyes open and maintain formation / yell distance to leader. This setup was tough on SA. Forest, grass, no alternate, SR, and bad guys looks a lot like us. Now we know the small differences to look for in camo I think we do better next time. Mission wise this was great stuff with a very good mission idea. Cant wait to play Game of Phones again.
Crash Site Red [FHQ]
(TL - Viper Green)
Good fun mission as always. My teams job was straight forward. Run up the hill, provide overwatch. Action started right away and we spotted several targets. Our job wasn't so much to kill them, just to keep them at bay/distance and make sure they are suppressed and if they shoot, they shoot us rather than Red+Black at crash site. My team did great, gave me good reports with good bearings => was able to pass the intel along on to overall boss aka Alwarren.Â
This was one of our best performances on this mission.
Hello Tanoa
(Medic- Bravo (Manuel))
Hello Tanoas have been quite strange experiences for me and this was no exception. First challenge was to get out of the plane. We succeeded. If Medic is armed with 3 betamags that is a hint of things to come. A&B started the push after the AAA and Charlie remained on stand by at airfield.
We got to several hairy encounters enroute and several of them were very close calls. In one incident a technical truck passed us at close range and in other we came across a full squad of CSAT unloading from the truck. No time to find cover, selector to full auto, support rifle, 100+ rounds on target. Not the smartest move but it was extremely gratifying. After few similar encounters we eliminated the AAA and returned to airfield in commandeered truck and got finally enroute to Tanoa. Great teamwork everyone and leading by Manuel.
Winter is coming (FHQ)
(Command)
We do not s(n)ow, but the clouds certainly did. Great, great mood. I wanted to try something 'completely different'. We took a wide berth, and cut through the island far south and approached target hugging the eastern coast, and set up to assault it from NE tip. Big Idea was to utilize only cover we have, the forest patch NE of the target. Sneak through forest, hug the wall, find a hole and storm the compound using frags.
Teams setup to attack and we started pushing to target in compact line, walking. I was concerned of friendly fire and wanted to keep the formation. Sneak through the snow and fog was quite nerve wrecking experience, especially when we dodged the armor in the fog. We got to 40-50m of target when AI opened fire, and crashed the party. I got stuck on a fallen tree and we quickly lost element of surprise. BRDM joined in = more names for the red god. Yeah, I would like to try this again. After all, what is dead may never die (and I simply cannot think any other way to pull this off)
(Primary role: Bravo TL. Secondary role: 'The Grenadier')
The friendly frag was me. Embarassing and this incident cursed the mission.
We lost Unnamed and Manuel relatively early in mission. Unnamed at skirmish with enemy recon after scouting Msta and Manuel at action in the town itself. We regrouped with remains of teams in Msta after a long wait. Charlie merged with Bravo. We eventually cleaned a first suspected camp and spotted the real target at a distance. Assault there was one tough firefight and I was killed by BRDM-2 steamrolling to camp.
Losing alternate channel (and short range) does a lot to situation awareness. In detrimental way. TLs have to constantly to communicate to team what is happening, where are the friendlies, and where are the hostiles. In one incident I spotted team of people coming down the hill. I asked in radio if it is friendly team. No response. We had taken fire from that hill just a minute before. I spotted LR backpack so potential situation was avoided but TLs really have to listen/communicate. A lot. I know battlefield promotion is difficult, but still. People also have to keep eyes open and maintain formation / yell distance to leader. This setup was tough on SA. Forest, grass, no alternate, SR, and bad guys looks a lot like us. Now we know the small differences to look for in camo I think we do better next time. Mission wise this was great stuff with a very good mission idea. Cant wait to play Game of Phones again.
Crash Site Red [FHQ]
(TL - Viper Green)
Good fun mission as always. My teams job was straight forward. Run up the hill, provide overwatch. Action started right away and we spotted several targets. Our job wasn't so much to kill them, just to keep them at bay/distance and make sure they are suppressed and if they shoot, they shoot us rather than Red+Black at crash site. My team did great, gave me good reports with good bearings => was able to pass the intel along on to overall boss aka Alwarren.Â
This was one of our best performances on this mission.
Hello Tanoa
(Medic- Bravo (Manuel))
Hello Tanoas have been quite strange experiences for me and this was no exception. First challenge was to get out of the plane. We succeeded. If Medic is armed with 3 betamags that is a hint of things to come. A&B started the push after the AAA and Charlie remained on stand by at airfield.
We got to several hairy encounters enroute and several of them were very close calls. In one incident a technical truck passed us at close range and in other we came across a full squad of CSAT unloading from the truck. No time to find cover, selector to full auto, support rifle, 100+ rounds on target. Not the smartest move but it was extremely gratifying. After few similar encounters we eliminated the AAA and returned to airfield in commandeered truck and got finally enroute to Tanoa. Great teamwork everyone and leading by Manuel.
Winter is coming (FHQ)
(Command)
We do not s(n)ow, but the clouds certainly did. Great, great mood. I wanted to try something 'completely different'. We took a wide berth, and cut through the island far south and approached target hugging the eastern coast, and set up to assault it from NE tip. Big Idea was to utilize only cover we have, the forest patch NE of the target. Sneak through forest, hug the wall, find a hole and storm the compound using frags.
Teams setup to attack and we started pushing to target in compact line, walking. I was concerned of friendly fire and wanted to keep the formation. Sneak through the snow and fog was quite nerve wrecking experience, especially when we dodged the armor in the fog. We got to 40-50m of target when AI opened fire, and crashed the party. I got stuck on a fallen tree and we quickly lost element of surprise. BRDM joined in = more names for the red god. Yeah, I would like to try this again. After all, what is dead may never die (and I simply cannot think any other way to pull this off)