12-04-2015, 02:55 PM
Firebird
Losing the APC was my fault. I urged them to move forward, and a javelin gunner on the northern ridge got them. Very unfortunate, because up to that point the APC performed well, especially with the Bradley.
The Humvee in the barn that gunned us down was a real bummer. Not much we could do about that one. Had I known it, we might have had team red move around on the northern side of the town to get in its rear. But given that we did not have night vision and the barn was almost pitch black inside, there was no chance in hell we could have seen this one until it opened fire.
However, the .50 cal on the road was not an accident. I told Team Red to stay put, and tried to flank with my team on the southern side of the town in the MG's side. In such a case, team Red should really stay out of the line of fire (I assumed they would) until such time as Team Green was ready to attack. Only then would Team Red take a few shots to attract its attention while Team Green moves in for the kill.
Generally, there are too many cases of Ramboism. What I mean is that somebody on the team tries to get the kill and risks his life and that of others doing this. For example, trying to get a static weapon's gunner taken out in spite of knowing that the gun is pointed straight at you. That really needs to stop, especially when your team leader tells you otherwise.
Routine Patrol 13
I think the author has potential if he works a bit on the polish. No briefing and no tasks is a no-go for me and makes me preoccupied towards the mission. Also, I hate large groups, I really think that if your squad has more than six people it should be split up in fire teams. I am generally very much in favor of fire teams.
One thing I noticed again in this mission, and noticed increasingly over the last couple of weeks/months, is the seeming inability to keep a formation. Especially, I dislike when people overtake the leader, or, in a column, overtake the guy in front of them. This general problem with formations also causes some people to constantly run in front of others, and fire teams to get too close to other fire teams.
Missing in Action
Loved that one. Generally, I think I did a good job here as the ground team commander, but then, defending a position isn't a lot of commanding anyway. In absence of a real compass, I think we should make it a habit of denoting one landmark (the crashed chopper in this case) as North and give any bearing relative to that, as we did in that mission. It generally works quite well. Alternatively, you could denote a "forward" and then work with directions ("Behind", "Left of us" etc).
Black Gold
Not much happened in this mission from my point of view. Most of the time I was driving the BMP-3, except when assaulting the oil field. I had one moment of glory when I saved the BTR from an oncoming T-90 - I took out the T-90 with a 300 meter shot from the RPG-26. Other than that, I didn't really have much to do, but that is inherent with missions such as this.
Third Strike
Not a lot to say about the mission, other than that I do dislike each and every revive system that we tried so far except for Psycho's, which is really the only one that works as I would expect it to work.
Losing the APC was my fault. I urged them to move forward, and a javelin gunner on the northern ridge got them. Very unfortunate, because up to that point the APC performed well, especially with the Bradley.
The Humvee in the barn that gunned us down was a real bummer. Not much we could do about that one. Had I known it, we might have had team red move around on the northern side of the town to get in its rear. But given that we did not have night vision and the barn was almost pitch black inside, there was no chance in hell we could have seen this one until it opened fire.
However, the .50 cal on the road was not an accident. I told Team Red to stay put, and tried to flank with my team on the southern side of the town in the MG's side. In such a case, team Red should really stay out of the line of fire (I assumed they would) until such time as Team Green was ready to attack. Only then would Team Red take a few shots to attract its attention while Team Green moves in for the kill.
Generally, there are too many cases of Ramboism. What I mean is that somebody on the team tries to get the kill and risks his life and that of others doing this. For example, trying to get a static weapon's gunner taken out in spite of knowing that the gun is pointed straight at you. That really needs to stop, especially when your team leader tells you otherwise.
Routine Patrol 13
I think the author has potential if he works a bit on the polish. No briefing and no tasks is a no-go for me and makes me preoccupied towards the mission. Also, I hate large groups, I really think that if your squad has more than six people it should be split up in fire teams. I am generally very much in favor of fire teams.
One thing I noticed again in this mission, and noticed increasingly over the last couple of weeks/months, is the seeming inability to keep a formation. Especially, I dislike when people overtake the leader, or, in a column, overtake the guy in front of them. This general problem with formations also causes some people to constantly run in front of others, and fire teams to get too close to other fire teams.
Missing in Action
Loved that one. Generally, I think I did a good job here as the ground team commander, but then, defending a position isn't a lot of commanding anyway. In absence of a real compass, I think we should make it a habit of denoting one landmark (the crashed chopper in this case) as North and give any bearing relative to that, as we did in that mission. It generally works quite well. Alternatively, you could denote a "forward" and then work with directions ("Behind", "Left of us" etc).
Black Gold
Not much happened in this mission from my point of view. Most of the time I was driving the BMP-3, except when assaulting the oil field. I had one moment of glory when I saved the BTR from an oncoming T-90 - I took out the T-90 with a 300 meter shot from the RPG-26. Other than that, I didn't really have much to do, but that is inherent with missions such as this.
Third Strike
Not a lot to say about the mission, other than that I do dislike each and every revive system that we tried so far except for Psycho's, which is really the only one that works as I would expect it to work.
I don't need luck, I have ammo.