04-13-2015, 12:36 PM
Foehammer
Well, that degenerated quickly.
I should have inserted closer to the castle, but I was expecting more resistance near the castle itself so I opted for an LZ a bit further out.
The loss of the Apache basically screwed up all of the plan I had for this mission (which was mostly go in-shoot a way out of it with Charlie, and have the Apache blast a path for us). Still, we managed quite well, and I think it was the right call to try and go to LZ Bravo. I was shot by a couple of Russians when I got out of the castle, exactly the type of thing that shouldn't have happened with the Apache still up.
Bottom line, I think the plan was solid, and the fact that we (mostly) got out in spite of losing the chopper.
Hazy Harbor
A leadership nightmare for sure. We lost the first Wipeout pretty early, which made the mission harder. For whatever reason, the lock-on didn't work, so we had to manually guide the bombers. At one point, the constant wall-clipping AI really had me getting annoyed, and when I took over the lead, I was determined to get this done.
And we did.
Second Breakfast
I liked the mission, even though it was pretty long. It never really got boring. Having just a red-dot sight, I wasn't very effective I'm afraid, and using M203's was mostly out of the question, so I shot relatively few shots.
VR Jump
I died pretty early on. I have no idea how the AI could shoot me so quickly, they seemed unnaturally reactive to me. The glitchy environment made things difficult too. I liked the idea, and the castle-in-the-sky stuff reminded me of Unreal Tournament a lot
Well, that degenerated quickly.
I should have inserted closer to the castle, but I was expecting more resistance near the castle itself so I opted for an LZ a bit further out.
The loss of the Apache basically screwed up all of the plan I had for this mission (which was mostly go in-shoot a way out of it with Charlie, and have the Apache blast a path for us). Still, we managed quite well, and I think it was the right call to try and go to LZ Bravo. I was shot by a couple of Russians when I got out of the castle, exactly the type of thing that shouldn't have happened with the Apache still up.
Bottom line, I think the plan was solid, and the fact that we (mostly) got out in spite of losing the chopper.
Hazy Harbor
A leadership nightmare for sure. We lost the first Wipeout pretty early, which made the mission harder. For whatever reason, the lock-on didn't work, so we had to manually guide the bombers. At one point, the constant wall-clipping AI really had me getting annoyed, and when I took over the lead, I was determined to get this done.
And we did.
Second Breakfast
I liked the mission, even though it was pretty long. It never really got boring. Having just a red-dot sight, I wasn't very effective I'm afraid, and using M203's was mostly out of the question, so I shot relatively few shots.
VR Jump
I died pretty early on. I have no idea how the AI could shoot me so quickly, they seemed unnaturally reactive to me. The glitchy environment made things difficult too. I liked the idea, and the castle-in-the-sky stuff reminded me of Unreal Tournament a lot
I don't need luck, I have ammo.