08-30-2014, 02:03 AM
(08-29-2014, 08:55 PM)Alwarren link Wrote:Well, the way I saw it was that it always waited until the unit was at 100% and THEN decided whether you survive or not. I am fine with dying in between, but once I reach 100%, I should be fine.
Yep, that's how it appeared to me as well. It would wait until you'd treated to 100% and then seemingly toss a coin to decide whether the player lived or died. As you say, if someone dies whilst you're trying to save them at 10%, 30% or whatever that would be OK and more realistic (although I'd still prefer it to be based on something other than the roll of the dice).