05-05-2014, 06:50 AM
Lost Squad
Has the potential to be awesome, just needs JIP fixes and...enemies. ;D Great concept for a mission though, and it really showcased the lighting engine nicely (full moon, no clouds).
Reinforcing Alpha Squad
After two of our team got killed it felt pretty disjointed...Bravo showed up and we completed the mission, but I'm not sure I really did much of anything other than crouching behind walls most of the time.
Mountain Lion
Much better execution than when we tried it before, but again in this one I felt like I was tagging along most of the time trying not to get shot/killed. I guess that comes with the territory of medic, but after everyone else on my team was killed it was a bit hard to see/keep up with the other team. Related to that, the rain in NVGs is absurd...BIS needs to fix that sooner rather than later. I am amazed it was not fixed in the latest stable patch...thought it had been in a dev build awhile back but I guess not.
Clear Gori
I had a decent time but I think that's because as the APC gunner I was the one getting all the action. I think I ended up killing like 95% of the enemies in the mission with thermal optics from 500-1000 meters. I can see how it would have been really boring for the other APC occupants, and possibly even the ground team as the mission basically ended as soon as they first made it into the compound.
Extreme Measures
Looked fun (although fairly long, so for the last mission of the evening/afternoon it might not have been the best), but without medkits or a medic it ended pretty badly for the main assault team. Really no reason why they shouldn't have at least had some medkits available from the start of the mission. Also, we started so far away from the objectives on foot it felt long for no reason. Giving the main assault team SMGs on that terrain was pretty bad, too.
Overall feeling was, good at the beginning but slowly started to devolve in terms of missions...not really anyone's fault, though.
Has the potential to be awesome, just needs JIP fixes and...enemies. ;D Great concept for a mission though, and it really showcased the lighting engine nicely (full moon, no clouds).
Reinforcing Alpha Squad
After two of our team got killed it felt pretty disjointed...Bravo showed up and we completed the mission, but I'm not sure I really did much of anything other than crouching behind walls most of the time.
Mountain Lion
Much better execution than when we tried it before, but again in this one I felt like I was tagging along most of the time trying not to get shot/killed. I guess that comes with the territory of medic, but after everyone else on my team was killed it was a bit hard to see/keep up with the other team. Related to that, the rain in NVGs is absurd...BIS needs to fix that sooner rather than later. I am amazed it was not fixed in the latest stable patch...thought it had been in a dev build awhile back but I guess not.
Clear Gori
I had a decent time but I think that's because as the APC gunner I was the one getting all the action. I think I ended up killing like 95% of the enemies in the mission with thermal optics from 500-1000 meters. I can see how it would have been really boring for the other APC occupants, and possibly even the ground team as the mission basically ended as soon as they first made it into the compound.
Extreme Measures
Looked fun (although fairly long, so for the last mission of the evening/afternoon it might not have been the best), but without medkits or a medic it ended pretty badly for the main assault team. Really no reason why they shouldn't have at least had some medkits available from the start of the mission. Also, we started so far away from the objectives on foot it felt long for no reason. Giving the main assault team SMGs on that terrain was pretty bad, too.
Overall feeling was, good at the beginning but slowly started to devolve in terms of missions...not really anyone's fault, though.