11-20-2013, 03:39 PM
Skirmish at Silent Rock:
I can't help it, this mission is... hard. I dislike the fact that you do not get any time at all to properly prepare. With a bit more time we could have placed satchels or mines; as it is now, you hardly even get a look around to orient where the stationary turrets are. Also, I tend to just die in the mission. I just dropped dead, I haven't got the slightest clue how since I didn't even hear a bullet or a shot.
Radar Defeat:
There were two contributing factors to the failure of this mission: The BMP's demise, and the CDF that was left in the town.
About the latter, it might be a good idea to have the BMP and infantry sweep the town before taking out the radar, making sure that the back is clear. After the radar is destroyed, all attention is focused the other way.
About the former, the position of the BMP on that counter attack wasn't too bad but still got shot up. Ideally, there would be a position where only the turret pops out, maybe behind the barricades at the radar; alternatively, we might try to position it further away.
Until we bleed:
The naming of the groups is slightly confusing, which makes the initial phase difficult. There is a lot of planes in the air, and I made the mistake of ordering everyone to the front line right away. It might be better to stay for a few minutes and let the Shilka take care of the air targets first before advancing to the ridge line.
Dourdan Rescue:
I was shot too early in the mission to say much about yesterday's execution.
Finish Post:
I think that went very well, and was a rare case where I actually enjoyed leading the mission Forest fights against the AI are always a bitch. Too bad we lost Maverick at the end with no AI left to join. If this has taught me one thing, it's that small units of four men (aka fire teams) are the most manageable asset, and are very effective when left to perform individual tasks.
The only thing that I would have to criticize was that sometimes I had to wait long for a reply. I appreciate that a team under fire will have its difficulties replying, a short "Hold on" would be sufficient in that case.
Other than that, great work from everybody
I can't help it, this mission is... hard. I dislike the fact that you do not get any time at all to properly prepare. With a bit more time we could have placed satchels or mines; as it is now, you hardly even get a look around to orient where the stationary turrets are. Also, I tend to just die in the mission. I just dropped dead, I haven't got the slightest clue how since I didn't even hear a bullet or a shot.
Radar Defeat:
There were two contributing factors to the failure of this mission: The BMP's demise, and the CDF that was left in the town.
About the latter, it might be a good idea to have the BMP and infantry sweep the town before taking out the radar, making sure that the back is clear. After the radar is destroyed, all attention is focused the other way.
About the former, the position of the BMP on that counter attack wasn't too bad but still got shot up. Ideally, there would be a position where only the turret pops out, maybe behind the barricades at the radar; alternatively, we might try to position it further away.
Until we bleed:
The naming of the groups is slightly confusing, which makes the initial phase difficult. There is a lot of planes in the air, and I made the mistake of ordering everyone to the front line right away. It might be better to stay for a few minutes and let the Shilka take care of the air targets first before advancing to the ridge line.
Dourdan Rescue:
I was shot too early in the mission to say much about yesterday's execution.
Finish Post:
I think that went very well, and was a rare case where I actually enjoyed leading the mission Forest fights against the AI are always a bitch. Too bad we lost Maverick at the end with no AI left to join. If this has taught me one thing, it's that small units of four men (aka fire teams) are the most manageable asset, and are very effective when left to perform individual tasks.
The only thing that I would have to criticize was that sometimes I had to wait long for a reply. I appreciate that a team under fire will have its difficulties replying, a short "Hold on" would be sufficient in that case.
Other than that, great work from everybody
I don't need luck, I have ammo.