09-23-2013, 03:07 PM
The thing with Sander's missions is that he throws everything at you when you get spotted and after that it's just sweeping up stragglers. He does space it out sometimes, but the first thing you should always do in a Sander mission is pick a spot to fight then draw them out.
The main issue is that non-patroling squads in his missions are on a Guard waypoint, which means the leader gets the last known position of the enemy when someone spots them and then directs the squad to attack it.
Ideally, you should always move after initial engagement, even if it's a 100m so that you can ambush the squads coming to investigate your last position. This worked very well on High Beams because it was a night mission and the enemy had no idea what to look for when they reached the spot and simply ran into us, at least sometimes.
We also should have ditched the SAWs IMO, because at night you can only see where the enemy is by muzzle flashes and every time Lefty started suppressing he was the first to get shot.
The main issue is that non-patroling squads in his missions are on a Guard waypoint, which means the leader gets the last known position of the enemy when someone spots them and then directs the squad to attack it.
Ideally, you should always move after initial engagement, even if it's a 100m so that you can ambush the squads coming to investigate your last position. This worked very well on High Beams because it was a night mission and the enemy had no idea what to look for when they reached the spot and simply ran into us, at least sometimes.
We also should have ditched the SAWs IMO, because at night you can only see where the enemy is by muzzle flashes and every time Lefty started suppressing he was the first to get shot.