11-30-2015, 01:21 PM
Quote:I actually have a dozen, but the reason I haven't made any yet is because either they're beyond my scripting knowledge or shit just doesn't work like you'd think it should.
Yeah. Tell me about it. I have resorted to some ugly deus ex machina solutions just because of that. In the Winter mission where you had to defend command truck, I couldn't get AI place satchels either. I solved it in a way that if AI gets within 15m radius, and it isn't pushed out within xx seconds, I just detonate the damn truck with a script. In task I call it 'simulated thrown charge' which makes the fuckwithit solution sound cool. There is no animation and it is cheap crap like Finnish beer but it worked.
I have 10 or so missions which are 90% finished but I am not satisfied with the result and they lack polishing (voices, etc). Then I decide I'm not happy with the mission and I start making a new mission. My mission making process is something between Dali painting and a good acid trip. I should probably publish 'Stags guide how not to design missions' in the future.