Ok guys, here is a DEMO mission so you can see how it will work:
http://www.file-upload.net/download-3896...m.zip.html
I think you know what to do with the folder, just fire it up in the editor and do what the hints say.Â
The mission folder is full of trash, but everything the script needs is inside the "simple_spawn_system" folder.
You can play around with the size of the trigger or the way in which the script is called but be aware, its not failsafe yet !
You can change the faction,chance (0.1-1),intensity (1-3) or distance for example.
The debug markers:
Red Marker = Inf
Blue Marker = Veh
Green Marker = Air
(change the faction to "USMC" and intensity to 2 to see some Air units, the "GUE" faction dont has any air units !)
You will notice how much randomness is involved, but the mission designer is still in control i think
The script is great for creating some Coop mission (not MP compatible yet !) very quick.
As always...feedback please !Â
http://www.file-upload.net/download-3896...m.zip.html
I think you know what to do with the folder, just fire it up in the editor and do what the hints say.Â
The mission folder is full of trash, but everything the script needs is inside the "simple_spawn_system" folder.
You can play around with the size of the trigger or the way in which the script is called but be aware, its not failsafe yet !
Code:
handle = [pos,distance,faction,chance,intensity,debug] execFSM "..."
The debug markers:
Red Marker = Inf
Blue Marker = Veh
Green Marker = Air
(change the faction to "USMC" and intensity to 2 to see some Air units, the "GUE" faction dont has any air units !)
You will notice how much randomness is involved, but the mission designer is still in control i think
The script is great for creating some Coop mission (not MP compatible yet !) very quick.
As always...feedback please !Â