10-14-2011, 07:12 PM
(10-14-2011, 06:57 PM)Stoops417 link Wrote:For reference, the UH-1 Y is not armed with any ATG's, just FFAR's and forward facing door guns. Â It has a sensor pod on the nose though so that would be cool if you can use it to designate. Â The BAF Wildcat has both ATG's and a nose sensor that the co-pilot can use to designate targets with (complete with FLIR!).Great! I like the Wildcat.
Conversation Osku and I had after Tony, Overlord and myself tried the laser designating for the Apache in "Twisted Metal":
Quote:18:04:56 Osku did you find out anything on LDs that one night?
18:05:15 me Yeah.
18:05:58 me Hellfire can lock on ground laser designators
18:06:38 me You must have a gunner to be able to lock on any targets
18:07:15 Osku yeah I know that feature, AI gunner is enough
18:07:50 Osku nice if hellfires lock on LD. but how you tell the difference between normal (red) target of laser target?
18:08:25 Osku between normal (red) target AND laser target?
18:10:45 me You must be in identification range. You know, the range in which a target gets classified. So instead on "t90" you will see "laser target"
18:11:46 Osku I see
18:14:04 me To be honest in "twisted metal" scenario, it's not really helpful for the apaches, since they detect their own targets anyways. It's good in scenarios where you want missiles to hit stuff that don't get detected, like parked planes (here goes another mission idea...)
18:15:19 Osku yeah, much more useful with A10/LGB - without laser they can't lock at all
18:15:53 Osku did you try any else weapons that can lock on laser target? e.g. the Av-8's bombs
18:16:18 me The Harrier's lgb's won't hit independently as well?
18:17:00 me Yeah, they hit laser designated targets nicely. But I'm not sure whether they can hit independently
18:17:53 Osku okay
18:18:14 me I guess not
18:18:36 Osku I would suppose you can't lock the bombs without lasing.. you'll just drop them the old fashioned way as dumb bombs
18:19:45 me Yeah, the problem is Arma messed up the CCIP representation on all fighters. I think it can't be used at all
18:20:11 Osku what's CCIP?
18:20:59 me continuesly computerized impact point
18:21:26 me The point on ground where the bomb will hit
18:22:20 Osku I haven't noticed that in Arma2, I've just tried to estimate the drop point visually. It's extremely difficult to be accurate, but with practise it is plausible
18:22:23 me The programmer that made it did it all wrong
18:22:53 me Modern fighter pilots dint need to estimate
18:23:17 me It hits where it shows it's gonna hit. Pretty simple calculation
18:25:41 me In Arma they somehow combined the CCIP with the plane marker that suppose to represent the thrust and movement aspect. They programmer responsible needs to get fired
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