04-20-2010, 11:13 AM
1 is interpreted as 1.0 and .1 is 0.1 etc. Leaving out the decimal point makes no difference to what data type the numerical value will be because OFP numbers are always floating point. I think they're 32-bit, with 24 bits of precision (16,777,216).
The problem is probably caused by the trigger you use. Try using playMusic instead. You can get the music class name from the trigger by saving the mission and then looking at mission.sqm. This works fine for me:
0 fademusic 0
playMusic "Track3"
125 fademusic 1
exit
The problem is probably caused by the trigger you use. Try using playMusic instead. You can get the music class name from the trigger by saving the mission and then looking at mission.sqm. This works fine for me:
0 fademusic 0
playMusic "Track3"
125 fademusic 1
exit