12-30-2009, 03:58 PM
While I agree with you about 'Death Harbor', I don't think that sunday's map was too slow. I was never bored, not even when I had to wait for Osku to walk all the way back to the medic tent and come back. Observing the surroundings keeps one busy. I also find it more than natural to wait several minutes in the same spot after last enemy contact. I choose completing a map over action anytime, and in 99% of the cases those two things don't work together. And I wonder, for anyone that absolutely disgarees here, if OFP is still the game for them.
Considering your squad serving as cannon fodder: I understand that pisses you off, but it was the leader's decision. Later my squad was tasked with clearing a depression, and as soon as I got the order I knew that was the death sentence to my squad. But leader's decision once again. It may suck (and be wrong), you have to carry orders out anyway, that's how these missions work. If you don't like that you shouldn't participate, or take the leader slot.
I for one think these missions have an undeniable beauty: 20 players advancing in an organized way; you either cover a flank, thus the other players rely on you, or you know the flank is covered by another squad, and you know you can rely on them. I never wanna go back to the 'old style'´, where every player does what he wants when he wants where he wants, where actions wins over anything. Coop means team spirit. The pre-planned missions convey that perfectly.
Considering your squad serving as cannon fodder: I understand that pisses you off, but it was the leader's decision. Later my squad was tasked with clearing a depression, and as soon as I got the order I knew that was the death sentence to my squad. But leader's decision once again. It may suck (and be wrong), you have to carry orders out anyway, that's how these missions work. If you don't like that you shouldn't participate, or take the leader slot.
I for one think these missions have an undeniable beauty: 20 players advancing in an organized way; you either cover a flank, thus the other players rely on you, or you know the flank is covered by another squad, and you know you can rely on them. I never wanna go back to the 'old style'´, where every player does what he wants when he wants where he wants, where actions wins over anything. Coop means team spirit. The pre-planned missions convey that perfectly.