12-23-2009, 03:29 PM
I wonder how the terrain detail is compensated between clients in multiplayer...
I guess it can be set on server side via flashpoint.cfg or userinfo.cfg. Just like disabling 3rd person view, crosshair, etc. globally for everyone.
But in singleplayer, it's huge difference between "Normal" and "Very high" terrain detail - it's not only visual thing, you also get more ground cover (->>realism) by maximizing it. At least in the default OFP islands.
Here's screenshot near Montignac, Everon, with settings Normal/Very High:
I guess it can be set on server side via flashpoint.cfg or userinfo.cfg. Just like disabling 3rd person view, crosshair, etc. globally for everyone.
But in singleplayer, it's huge difference between "Normal" and "Very high" terrain detail - it's not only visual thing, you also get more ground cover (->>realism) by maximizing it. At least in the default OFP islands.
Here's screenshot near Montignac, Everon, with settings Normal/Very High: